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Kamen Rider Zero-One's ending theme is "There Is Only One Person Who Can Stop You, And That's Me! ~Find A New Life".

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Rising Hopper

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Rising Hopper

"Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 196.5 cm
  • Rider Weight: 87.0 kg
Ability Parameters
  • Punching Power: 8.4 t
  • Kicking Power: 49.0 t
  • Maximum Jump Height: 60.1 m
  • Maximum Running Speed: 100 m per 4.1 seconds

Rising Hopper (ライジングホッパー, Raijingu Hoppā) is Zero-One's grasshopper-based primary form accessed by using the Rising Hopper Progrisekey in the Hiden Zero-One Driver.

While it serves at Zero-One's balanced default form, Rising Hopper excels at jump height and kicking power, outclassing all of his other main forms as well as other Riders in these areas due to using grasshopper data.

Rising Hopper consists of the following parts:

  • Hopper Head (ホッパーヘッド, Hoppā Heddo): The head.
    • Hopper Mask (ホッパーマスク, Hoppā Masuku): Rising Hopper's faceplate. It protects the face and reproduces the capabilities of grasshoppers to extend the wearer's capabilities.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signaling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Hopper Antenna (ホッパーアンテナ, Hoppā Antena): The antenna. By adopting an active method for performing directional control by changing the phase and wavelength, it is possible to detect even the smell by introducing the state-of-the-art olfactory element.
    • Hopper Eyes (ホッパーアイ, Hoppā Ai): The compound eyes. Different image sensors of the method are assembled in compound eye shapes, it is possible to extract a variety of information, including thermography and X-ray imaging by combining with image processing. In addition, it is also possible to view high-altitude observation information from the communication satellite Zea (ゼア, Zea).
  • Rise Architecter (ライズアーキテクター, Raizu Ākitekutā): The black undersuit. It is a human strengthening system that uses electromagnetic induction to activate the wearer's physical abilities and brings out superhuman strength. The material is a woven fabric made of a special fiber Hiden Hexa Fiber (ヒデンヘキサファイバー, Hiden Hekisa Faibā) with excellent toughness and soft metal fiber Hiden Amorphous Line (ヒデンアモルファスライン, Hiden Amorufasu Rain), and it is very thin and supple though it is woven together with information cables. Inside, the liquid armor n-NA ((「n-NA」), n-NA), a kind of non-Newtonian fluid with excellent bulletproof and shock absorption, is enclosed, maintaining flexibility and maintaining the protection of the whole body. In addition, as basic equipment of the Zero-One system, it is possible to develop and evolve by adding various abilities based on the data of the Progrisekey.
    • Architecter Head (アーキテクターヘッド, Ākitekutā Heddo): The Rise Architecter's helmet parts; the black parts of the helmet. The human strengthening system using electromagnetic induction activates the wearer's physical abilities and brings out superhuman strength. Just like the Rise Architecter, it is made up of Hiden Hexa Fiber, Hiden Amorphous Line and contains n-NA within it.
    • Architecter Shoulder (アーキテクターショルダー, Ākitekutā Shorudā): The shoulders, made of Hiden Alloy (ヒデンアロイ, Hiden Aroi), with a Knoop hardness of 8200, the shape with excellent aerodynamics disperses the kinetic energy of impacts and shells, and by deflecting it, it increases the defense performance and reduces the air resistance on itself Improve even motility.
    • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
    • Architecter Arms (アーキテクターアーム, Ākitekutā Āmu): The arms. It allows the Rise Architecter to pull out superhuman feat from the wearer and can lift up to 3.2 tons of objects.
    • Architecter Grab (アーキテクターグラブ, Ākitekutā Gurabu): The hands. It is possible to extend the sensitivity of the sense of touch by increasing the gripping power by drawing out superhuman force from the wearer.
  • Hopper Breast (ホッパーブレスト, Hoppā Buresuto): The chest plate. It comes with a built-in the respiratory and hearing device Rising Lung (ライジングラング, Raijingu Rangu) and the ability of the wearer is extended by reproducing the function of the grasshopper as well as protecting the chest and abdomen.
  • Hopper Legs (ホッパーレッグ, Hoppā Reggu): The legs. It is equipped with a jumping device Rising Jumper (ライジングジャンパー, Raijingu Janpā), allowing 60.1m of jumping in vertical jumps. This protects the thigh and reproduces the function of the grasshopper to extend the wearer's ability.
  • Hopper Greaves (ホッパーグリーブ, Hoppā Gurību): The shin guards. It is equipped with a dampening device dubbed Rising Absorber (ライジングアブソーバー, Raijingu Abusōbā) which absorbs the shocks created by propelling one of the ground and landing, preventing the user's legs from self-destructing. It protects the shins and reproduces the function of the grasshopper to extend the capabilities of the wearer.
  • Hopper Boots (ホッパーブーツ, Hoppā Būtsu): The feet. It is made of Hiden Alloy, with a Knoop hardness of 8200, increasing the destructiveness of kicks and defensive power.

This form has the following finishers:

  • Hiden Zero-One Driver finishers:
    • Rising Impact (ライジングインパクト, Raijingu Inpakuto): Zero-One first launches the enemy into the air with a upward kick that creates an energy projection of a grasshopper leg. He then jumps into the air and kicks the enemy downward. As the enemy falls toward the ground Zero-One performs a final flying kick with an energy construct of a robotic grasshopper extending from his foot and breaks through the target's body.
  • Attache Calibur finishers:
    • Kaban Strash (カバンストラッシュ, Kaban Sutorasshu): Zero-One augments the Kaban Strash with the power of the inserted Progrisekey.
      • Rising Hopper - Rising Kaban Strash (ライジングカバンストラッシュ, Raijingu Kaban Sutorasshu): Yellow energy is emitted from the Attache Calibur's blade before Zero-One delivers a downward slash followed by a horizontal slash.
      • Biting Shark - Biting Kaban Strash (バイティングカバンストラッシュ, Baitingu Kaban Sutorasshu): Beams of teal energy and a series of energy shark fins are projected before Zero-One slashes the enemy.
      • Rocking Hopper - Rocking Kaban Strash (ロッキングカバンストラッシュ, Rokkingu Kaban Sutorasshu): Zero-One charges the Attache Calibur with green and red energy before running up a large enemy, slashing them as he moves. He then leaps high into the air and performs a downward stab as he falls, causing a burst of green energy when he strikes the opponent.
    • Kaban Dynamic (カバンダイナミック, Kaban Dainamikku): By switching the Attache Calibur back to Attache Mode, charging it, changing it back to Blade Mode and inserting a Progrisekey, Zero-One can perform a Kaban Dynamic finisher with the power of the inserted Progrisekey.
      • MetalCluster Hopper - Metal Rising Kaban Dynamic (メタルライジングカバンダイナミック, Metaru Raijingu Kaban Dainamikku): Zero-One delivers two slashes to separate opponents, with each leaving a trail of combined Cluster Cells.
Appearances: Kamen Rider Zi-O: Over Quartzer, Kamen Rider Zero-One: Transformation Lessons, Zero-One Episodes 1-9, Kamen Rider: Reiwa The First Generation, 10-13, Kamen Rider Zero-One: What Will Pop Out of the Kangaroo? Think About It by Yourself! Yes! It must be me, Aruto!, 14-15, 19, 21, 27, 30-31, 35, 38, Kamen Rider Zero-One: Final Stage, Kamen Rider Zero-One: REAL×TIME, Saber + Zenkaiger: Superhero Senki
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, Kamen Rider: Beyond Generations

Flying Falcon

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Flying Falcon

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Flying Falcon (With Wings)

"Progrise! Fly to the sky! Flying Falcon! Spread your wings and prepare for a force."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 194.0 cm
  • Rider Weight: 85.5 kg
Ability Parameters
  • Punching Power: 8.6 t
  • Kicking Power: 27.2 t
  • Maximum Jump Height: 17.5 m
  • Maximum Running Speed: 100 m per 4.2 seconds

Flying Falcon (フライングファルコン, Furaingu Farukon) is Zero-One's falcon-based form, accessed by using the Flying Falcon Progrisekey in the Hiden Zero-One Driver.

This form decreases Zero-One's kicking power and jump height compared to Biting Shark and Rising Hopper, bringing him more in line with the other Riders, along with a slight decrease in running speed and a slight increase in punching power. However, Zero-One's decreases in stats are offset by Flying Falcon granting him the ability to fly.

Zero-One temporarily lost access to this form after the Flying Falcon Progrisekey was stolen by Kamen Rider Jin, but later regained it after the latter's destruction.

Flying Falcon adds the following parts:

  • Falcon Head (ファルコンヘッド, Farukon Heddo): The helmet.
    • Falcon Antenna (ファルコンアンテナ, Farukon Antena): The Falcon's antenna. An active system is used that controls the directivity by changing the phase and wavelength. It also serves as a Pitot tube that measures airspeed.
  • Falcon Mask (ファルコンマスク, Farukon Masuku): Flying Falcon's faceplate. Equipped with antennas, visual devices, and enhanced hearing devices, it protects the face and expands the user's combat prowess with emulated falcon ability.
    • Falcon Eyes (ファルコンアイ, Farukon Ai): The two green compound eyes. A combination of image sensors of different methods in a compound eye shape, combined with image processing, can extract a variety of information including thermo and X-ray imaging. It is also possible to use high altitude observation information from the communication satellite There as its own field of view. In addition, because it is constantly exposed to high-speed wind, the protective visor is layered to prevent damage from flying objects and ensure visibility.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signalling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Falcon Ears (ファルコンイヤー, Farukon Iyā): Audio detecting devices located to the sides the helmet (more specifically, where Rising Hopper's 'eyes' are). In addition to it being a normal hearing device, a pressurizing device, dubbed Active Pressure (アクティブプレシャー, Akutibu Pureshā), has been built in, has the role of maintaining a constant blood volume in the body by detecting rapid acceleration and adjusting the blood flow of the wearer, the narrowing of the visual field and color tone It plays a role in preventing vision abnormalities such as changes.
  • Rise Architecter (ライズアーキテクター, Raizu Ākitekutā): The black undersuit. It is a human strengthening system that uses electromagnetic induction to activate the wearer's physical abilities and brings out superhuman strength. The material is a woven fabric made of a special fiber Hiden Hexa Fiber (ヒデンヘキサファイバー, Hiden Hekisa Faibā) with excellent toughness and soft metal fiber Hiden Amorphous Line (ヒデンアモルファスライン, Hiden Amorufasu Rain), and it is very thin and supple though it is woven together with information cables. Inside, the liquid armor n-NA ((「n-NA」), n-NA), a kind of non-Newtonian fluid with excellent bulletproof and shock absorption, is enclosed, maintaining flexibility and maintaining the protection of the whole body. In addition, as basic equipment of the Zero-One system, it is possible to develop and evolve by adding various abilities based on the data of the Progrisekey.
    • Architecter Head (アーキテクターヘッド, Ākitekutā Heddo): The Rise Architecter's helmet parts; the black parts of the helmet. The human strengthening system using electromagnetic induction activates the wearer's physical abilities and brings out superhuman strength. Just like the Rise Architecter, it is made up of Hiden Hexa Fiber, Hiden Amorphous Line and contains n-NA within it.
    • Architecter Shoulder (アーキテクターショルダー, Ākitekutā Shorudā): The shoulders, made of Hiden Alloy (ヒデンアロイ, Hiden Aroi), with a Knoop hardness of 8200, the shape with excellent aerodynamics disperses the kinetic energy of impacts and shells, and by deflecting it, it increases the defense performance and reduces the air resistance on itself Improve even motility.
    • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
    • Architecter Arms (アーキテクターアーム, Ākitekutā Āmu): The arms. It allows the Rise Architecter to pull out superhuman feat from the wearer and can lift up to 3.2 tons of objects.
    • Architecter Grab (アーキテクターグラブ, Ākitekutā Gurabu): The hands. It is possible to extend the sensitivity of the sense of touch by increasing the gripping power by drawing out superhuman force from the wearer.
  • Falcon Breast (ファルコンブレスト, Farukon Buresuto): The chest plate. A built-in respirator similar to a jet engine dubbed Altitude Tug (アルティトユードタグ, Arutitoyūdo Tagu) is installed, maintains the same oxygen supply as on the ground by supplementing breathing during high altitude flight with low air density. This protects the chest and abdomen and expands the wearer's ability using the function of the falcon.
  • Falcon Shoulders (ファルコンレッグ, Farukon Shorudā): The shoulders. In contains a built-in Wing Fairlencers (ウィングファイレンサー, Wingu Fairensā) energy generator. the front wing deploys an energy interference field around it to generate thrust and lift necessary for flight. The highest speed is Mach 2, and by changing the shape of the interference field, it can respond flexibly to airflow and behavior in the air. This results in protective shoulder armor that increases combat prowess through the replication of falcon abilities.
  • Falcon Legs (ファルコンレッグ, Farukon Reggu): The legs. Stabilized wings Stabitaylor (スタビテイラー, Sutabiteira) are equipped, and the attitude is controlled by maintaining the balance of force by operating the rudder during crosswind or turning during flight. This protects the thigh and expands the wearer's ability using the function of the falcon.
  • Falcon Greaves (ファルコングリーブ, Farukon Gurību): The shin guards. A pressurizing device, dubbed Active Pressure (アクティブプレシャー, Akutibu Pureshā), has been built in, has the role of maintaining a constant blood volume in the body by detecting rapid acceleration and adjusting the blood flow of the wearer. This protects the shin and can cope with abrupt behavior such as ultra-high-speed flight and high-speed somersault.
  • Falcon Boots (ファルコンブーツ, Farukon Būtsu): The feet. Adjustments have been made specifically for kicks caused by a sudden descent.

This form's finisher is the Flying Impact (フライングインパクト, Furaingu Inpakuto):Zero-One sprouts a pair of mechanical falcon wings from his back and flies toward the target before grabbing them with his legs and lifting them into the air. He then throws the enemy and delivers a flying kick covered in magenta energy.

Appearances: Kamen Rider Zi-O: Over Quartzer, Kamen Rider Zero-One: Transformation Lessons, Zero-One Episodes 4-5, 17

Biting Shark

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Biting Shark

"Progrise! Kirikiribai! Kirikiribai! Biting Shark! Fangs that can chomp through concrete."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 194.2 cm
  • Rider Weight: 98.1 kg
Ability Parameters
  • Punching Power: 8.1 t
  • Kicking Power: 42.1 t
  • Maximum Jump Height: 17.8 m
  • Maximum Running Speed: 100 m per 4.6 seconds

Biting Shark (バイティングシャーク, Baitingu Shāku) is Zero-One's shark-based form, accessed by using the Biting Shark Progrisekey in the Hiden Zero-One Driver.

Biting Shark is specialized for combat and movement in aquatic environments by minimizing water resistance. Because of this design, Biting Shark is much less agile on land, resulting in a substantial decrease in jumping height and running speed in comparison to Rising Hopper. Zero-One's punching and kicking power are also slightly decreased.

Biting Shark adds the following parts:

  • Shark Head (シャークヘッド, Shāku Heddo): The helmet.
    • Shark Antenna (シャークアンテナ, Shāku Antena): The shark's fin/antenna. It is a device that maximizes Zero-One's sense of smell underwater, allowing him to detect odors from 100 meters away. On land, it acts as a radio communication device, utilizing a method that performs directivity control by changing the wavelength and phase of the radio wave.
  • Shark Mask (シャークマスク, Shāku Masuku): Biting Shark's faceplate. Equipped with antennas, visual devices, and enhanced hearing devices, it protects the face and expands the user's combat prowess with emulated shark ability.
    • Shark Eyes (シャークアイ, Shāku Ai): The two red compound eyes. Incorporated within it is a vast array of sensors of different types, including thermographic and X-ray sensors. When underwater, where light cannot be used as efficiently, Zero-One will experience difficulty in communicating with Zea, so to compensate for this, a virtual map based on nautical charts is developed.
    • Shark Side Fins (シャークサイドフィン, Shāku Saido Fin): The 'shark fins' located on the cheek areas. The fins are sensors that collect environmental information, such as ocean currents, seawater temperature, seawater components, seawater salinity, seafloor topography, etc. and sends it to the Zero-One Signal.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signalling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Shark Ear (シャークイヤー, Shāku Iyā): Audio detecting devices located to the sides the helmet (more specifically, where Rising Hopper's 'eyes' are). In addition to it being a normal hearing device, it has a built-in high-performance sonar that can hear underwater sound via pressure changes. Additionally, the downward-facing tips can act as acoustic communication devices that release ultrasonic waves to communicate.
  • Rise Architecter (ライズアーキテクター, Raizu Ākitekutā): The black undersuit. It is a human strengthening system that uses electromagnetic induction to activate the wearer's physical abilities and brings out superhuman strength. The material is a woven fabric made of a special fiber Hiden Hexa Fiber (ヒデンヘキサファイバー, Hiden Hekisa Faibā) with excellent toughness and soft metal fiber Hiden Amorphous Line (ヒデンアモルファスライン, Hiden Amorufasu Rain), and it is very thin and supple though it is woven together with information cables. Inside, the liquid armor n-NA ((「n-NA」), n-NA), a kind of non-Newtonian fluid with excellent bulletproof and shock absorption, is enclosed, maintaining flexibility and maintaining the protection of the whole body. In addition, as basic equipment of the Zero-One system, it is possible to develop and evolve by adding various abilities based on the data of the Progrisekey.
    • Architecter Head (アーキテクターヘッド, Ākitekutā Heddo): The Rise Architecter's helmet parts; the black parts of the helmet. The human strengthening system using electromagnetic induction activates the wearer's physical abilities and brings out superhuman strength. Just like the Rise Architecter, it is made up of Hiden Hexa Fiber, Hiden Amorphous Line and contains n-NA within it.
    • Architecter Shoulder (アーキテクターショルダー, Ākitekutā Shorudā): The shoulders, made of Hiden Alloy (ヒデンアロイ, Hiden Aroi), with a Knoop hardness of 8200, the shape with excellent aerodynamics disperses the kinetic energy of impacts and shells, and by deflecting it, it increases the defense performance and reduces the air resistance on itself Improve even motility.
    • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
    • Architecter Arms (アーキテクターアーム, Ākitekutā Āmu): The arms. It allows the Rise Architecter to pull out superhuman feat from the wearer and can lift up to 3.2 tons of objects.
    • Architecter Grab (アーキテクターグラブ, Ākitekutā Gurabu): The hands. It is possible to extend the sensitivity of the sense of touch by increasing the gripping power by drawing out superhuman force from the wearer.
  • Shark Breast (シャークブレスト, Shāku Buresuto): The chest plate. A respiratory device dubbed Labyrith Lung (ラビリンスラング, Rabirinsu Rangu) is installed, allowing Zero-One to breathe by drawing oxygen from surrounding water. This makes it possible for Zero-One to dive 4000m deep. Additionally, it protects the wearer's chest and improves combat prowess by reproducing shark abilities.
  • Shark Shoulders (シャークショルダー, Shāku Shorudā): The shoulders. In contains a built-in Field Skinner (フィールドスキナー, Fīrudo Sukinā) energy generator. Underwater, where resistance is greater than air, the Field Skinner expands the field around it into a streamlined shape. Resistance is reduced even further by mimicking the texture of shark skin. This results in protective shoulder armor that increases combat prowess through the replication of shark abilities.
  • Shark Gauntlets (シャークガントレット, Shāku Gantoretto): The gauntlets. It has a sharp outward protruding blade, dubbed Unlimited Chopper (アンリミテッドチョッパー, Anrimiteddo Choppā), that can cut any object by reproducing the shape and ability of shark teeth.
  • Shark Legs (シャークレッグ, Shāku Reggu): The legs. Adjustments have been made when transforming into Biting Shark in order to improve underwater mobility.
  • Shark Greaves (シャークグリーブ, Shāku Gurību): The shin guards. Jet propulsion devices, dubbed Jet Hydras (ジェットハイドラー, Jetto Haidorā), has been built in, allowing Zero-One to swim at a maximum speed of 86 knots (159.272 km/h) by creating an ultra-high pressure vertical vortex flow to speed up propulsion. It can also increase the destructive power of kicks when underwater.
  • Shark Boots (シャークブーツ, Shāku Būtsu): The feet. When transforming into Biting Shark, adjustments have been made to allow Zero-One better mobility underwater, acting as a flexible fin to allow change of movement when underwater.

This form's finisher is the Biting Impact (バイティングインパクト, Baitingu Inpakuto): An image of a shark appears before Zero-One repeatedly launches energy slashes at the enemy with his arm blades and kicks before launching them into the air with an upward slash. He then creates rows of teal energy shark fins from his gauntlets, jumps into the air, and slashes the enemy with the energy blades simultaneously.

Appearances: Zero-One Episodes 3, 5-6, 8, Kamen Rider: Reiwa The First Generation, 11, 14, 19

Flaming Tiger

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Flaming Tiger

"Progrise! Gigant flare! Flaming Tiger! Explosive power of 100 Bombs."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 194.1 cm
  • Rider Weight: 97.2 kg
Ability Parameters
  • Punching Power: 12.3 t
  • Kicking Power: 37.3 t
  • Maximum Jump Height: 22.0 m
  • Maximum Running Speed: 100 m per 3.6 seconds

Flaming Tiger (フレーミングタイガー, Furēmingu Taigā) is Zero-One's tiger-based form, accessed by using the Flaming Tiger Progrisekey in the Hiden Zero-One Driver.

Being one of Zero-One's most balanced forms, Flaming Tiger grants Zero-One an increase in punching power, jumping height, and running speed compared to Biting Shark and Flying Falcon but is still outclassed by Rising Hopper's kicking power and jumping height.

Flaming Tiger adds the following parts:

  • Tiger Head (タイガーヘッド, Taigā Heddo): The helmet.
    • Tiger Antenna (タイガーアンテナ, Taigā Antena): The tiger's antenna. In order to cope with radio interference caused by obstacles that block radio waves such as buildings and trees, peripheral information is individually received by a plurality of antennas having different azimuth and elevation angles.
  • Tiger Face (タイガーフェイス, Taigā Feisu): Flaming Tiger's faceplate. Equipped with antennas, visual devices, and enhanced hearing devices, it protects the face and increases the user's resistance to heat.
    • Tiger Eyes (タイガーアイ, Taigā Ai): The two blue compound eyes. A combination of image sensors of different methods in a compound eye shape, combined with image processing, can extract a variety of information including thermo and X-ray imaging. It is also possible to use high altitude observation information from the communication satellite There as its own field of view. In addition, because it is constantly exposed to high-speed wind, the protective visor is layered to prevent damage from flying objects and ensure visibility. Heat shielding and a heat-resistant visor prevent distortion in a high heat environment, thus ensuring visibility.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signaling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Tiger Ear (タイガーイヤー, Taigā Iyā): Audio detecting devices located at the top of the head. The flexible structure allows them to pick up sounds from any angle by rotating them.
    • Tiger Antenna (タイガーアンテナ, Taigā Antena): The Tiger's antenna. In order to cope with radio interference caused by obstacles that block radio waves, peripheral information is individually received by a plurality of antennas having different azimuth and elevation angles.
  • Rise Architecter (ライズアーキテクター, Raizu Ākitekutā): The black undersuit. It is a human strengthening system that uses electromagnetic induction to activate the wearer's physical abilities and brings out superhuman strength. The material is a woven fabric made of a special fiber Hiden Hexa Fiber (ヒデンヘキサファイバー, Hiden Hekisa Faibā) with excellent toughness and soft metal fiber Hiden Amorphous Line (ヒデンアモルファスライン, Hiden Amorufasu Rain), and it is very thin and supple though it is woven together with information cables. Inside, the liquid armor n-NA ((「n-NA」), n-NA), a kind of non-Newtonian fluid with excellent bulletproof and shock absorption, is enclosed, maintaining flexibility and maintaining the protection of the whole body. In addition, as basic equipment of the Zero-One system, it is possible to develop and evolve by adding various abilities based on the data of the Progrisekey.
    • Architecter Head (アーキテクターヘッド, Ākitekutā Heddo): The Rise Architecter's helmet parts; the black parts of the helmet. The human strengthening system using electromagnetic induction activates the wearer's physical abilities and brings out superhuman strength. Just like the Rise Architecter, it is made up of Hiden Hexa Fiber, Hiden Amorphous Line and contains n-NA within it.
    • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
    • Architecter Arms (アーキテクターアーム, Ākitekutā Āmu): The arms. It allows the Rise Architecter to pull out superhuman feat from the wearer and can lift up to 3.2 tons of objects.
  • Tiger Breast (タイガーブレスト, Taigā Buresuto): The chest plate. A built-in heat-resistant respirator dubbed Burning Lung (バーニングラング, Bāningu Rangu) is installed, which quickly extracts heat from the captured hot air stream and allows breathing in flames and high temperatures. It also enhances energy efficiency by using a regenerative system that sends the extracted heat to the tiger gauntlet.
  • Tiger Shoulders (タイガーレッグ, Taigā Shorudā): The shoulders. It contains a built-in Tora Flame (トラフエンブ, Torafuenbu, lit. 'Tiger Flame') which increases the destructive power by putting flames released by the Tiger Gauntlet onto the body. Not only that, the Mobi-Flexer (モビフレクサー, Mobi Furekusā) increases the flexibility and agility of the user.
  • Tiger Gauntlets (タイガーガントレット, Taigā Gantoretto): The gauntlets. They have a built-in Panthera Burner (パンテラバーナー, Pantera Bānā) which releases flames from the ports on the palms that can rise up to 1800°C. The user can also control the shape of flames forming a circle or a ring. The internal temperature can be raised to form the Tiger Claw, where the fingertips glow red and allow Zero-One to melt enemies with slashes.
  • Tiger Legs (タイガーレッグ, Taigā Reggu): The legs. It contains a built-in Tora Flame (トラフエンブ, Tora fuenbu, lit. 'Tiger Flame') which increases the destructive power by putting flames released by the Tiger Gauntlet onto the body. Not only that, the Mobi-Flexer (モビフレクサー, Mobi Furekusā) increases the flexibility and agility of the user.
  • Tiger Greaves (タイガーグリーブ, Taigā Gurību): The shin guards. They have excellent shock absorption to support flexibility and mobility. Jumping power and running power are also adjusted in a well-balanced manner, and the overall power is high.
  • Tiger Boots (タイガーブーツ, Taigā Būtsu): The feet. The built-in "Tiger Claw" increases the power of kicks.

This form has two finishers:

  • Hiden Zero-One Driver finishers:
    • Flaming Impact (フレイミングインパクト, Fureimingu Inpakuto): Zero-One creates a ring of fire and jumps through it, resulting in his entire body being covered in flames as he charges toward the enemy and delivers two flaming slashes with the Tiger Gauntlets.
  • Attache Calibur finishers:
    • Flaming Kaban Dynamic (フレイミングカバンダイナミック, Fureimingu Kaban Dainamikku): Zero-One delivers two large flaming slashes to the enemy.
Appearances: Zero-One Episodes 5, 7-9, Kamen Rider: Reiwa The First Generation, 12, 14, 21

Freezing Bear

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Freezing Bear

"Progrise! Attention freeze! Freezing Bear! Fierce breath as cold as arctic winds."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 194.0 cm
  • Rider Weight: 106.1 kg
Ability Parameters
  • Punching Power: 13.1 t
  • Kicking Power: 31.9 t
  • Maximum Jump Height: 13.2 m
  • Maximum Running Speed: 100 m per 4.2 seconds

Freezing Bear (フリージングベアー, Furījingu Beā) is Zero-One's polar bear-based form, accessed by using the Freezing Bear Progrisekey in the Hiden Zero-One Driver.

This form grants Zero-One an increase in punching power, but a moderate decrease in all other stats when compared to Flaming Tiger.

Freezing Bear adds the following parts:

  • Bear Head (ベアヘッド, Bea Heddo): The helmet.
    • Bear Antenna (ベアーアンテナ, Beā Antena): The antenna. Its structure minimizes any radio wave attenuation due to rain, snow or any other weather phenomenon. It adopts an active method that controls a radio wave's direction by controlling its phase and wavelengths.
    • Bear Face (ベアーフェイス, Beā Feisu): The sky blue mask. It protects the wearer's face by replicating a polar bear's abilities.
    • Bear Eyes (ベアーアイ, Beā Ai): The two compound eyes. A combination of image sensors of different methods in a compound eye shape, combined with image processing, can extract a variety of information including thermo and X-ray imaging. It is also possible to use high altitude observation information from the communication satellite Zea as its own field of view. In addition, because it is constantly exposed to high-speed wind, the protective visor is layered to prevent damage from flying objects and ensure visibility. A coating has been applied to ensure visibility in cold environments.
    • Bear Ears (ベアーイヤー, Beā Iyā): The 'bear ears' located on the Bear Face. It has a louvre intake structure and a noise-cancelling function, allowing the user to pick up faint sounds clearly, even during a blizzard.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signaling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
  • Rise Architecter (ライズアーキテクター, Raizu Ākitekutā): The black undersuit. It is a human strengthening system that uses electromagnetic induction to activate the wearer's physical abilities and brings out superhuman strength. The material is a woven fabric made of a special fiber Hiden Hexa Fiber (ヒデンヘキサファイバー, Hiden Hekisa Faibā) with excellent toughness and soft metal fiber Hiden Amorphous Line (ヒデンアモルファスライン, Hiden Amorufasu Rain), and it is very thin and supple though it is woven together with information cables. Inside, the liquid armor n-NA ((「n-NA」), n-NA), a kind of non-Newtonian fluid with excellent bulletproof and shock absorption, is enclosed, maintaining flexibility and maintaining the protection of the whole body. In addition, as basic equipment of the Zero-One system, it is possible to develop and evolve by adding various abilities based on the data of the Progrisekey.
    • Architecter Head (アーキテクターヘッド, Ākitekutā Heddo): The Rise Architecter's helmet parts; the black parts of the helmet. The human strengthening system using electromagnetic induction activates the wearer's physical abilities and brings out superhuman strength. Just like the Rise Architecter, it is made up of Hiden Hexa Fiber, Hiden Amorphous Line and contains n-NA within it.
    • Architecter Arms (アーキテクターアーム, Ākitekutā Āmu): The arms. It allows the Rise Architecter to pull out superhuman feat from the wearer and can lift up to 3.2 tons of objects.
  • Bear Breast (ベアブレスト, Bea Buresuto): The chest armor. In addition, it has a built-in respiratory device called Cold Lung (コールドラング, Kōrudo Rangu), which has a mechanism that prevents the intrusion of cold air filled with viruses and bacteria. This protects the chest and abdomen and expands the wearer's capabilities by replicating a polar bear's abilities.
    • Transpar (トランスパー, Toransupā): The clear blue armor parts. They can partially freeze a contacted material by removing heat from it.
  • Bear Neck (ベアネック, Bea Nekku): The thick collar piece. It covers the Hiden Linker, greatly increasing its defense. At the same time, a built-in superconducting unit works in tandem with the Rise Architecter to give tremendous strength to the upper body.
  • Bear Shoulders (ベアショルダー, Bea Shorudā): The shoulder armor. It is covered with Transpar. It can destroy objects by freezing them first before hitting them. This protects the shoulder and expands the wearer's combat prowess by replicating a polar bear's abilities.
  • Bear Gauntlets (ベアガントレット, Bea Gantoretto): The forearm armor. It has a built-in Polar Freezer (ポーラーフリーザー, Pōrā Furīzā) freezing unit that allows Zero-One to release a special freezing agent from his palms to freeze an opponent. Furthermore, by utilizing the Bear Claws (ベアークロー, Beā Kurō) at the fingertips, they can shatter frozen objects and tears through everything.
  • Bear Legs (ベアレッグ, Bea Reggu): The legs. It boasts a maximum kick force of 31.9 tons due to it drawing out the user's physical abilities. The thigh armor adjusts the Rise Architecter so that it does not harden or break during extremely low temperatures, allowing it to exhibit the same performance as if it were in normal temperatures. In certain cases, the fluidity of energy may be maintained via supercooling.
  • Bear Greaves (ベアグリーブ, Bea Gurību): The shin armor. It has a built-in icing device that can cool down the body's temperature that has been raised during a battle, prevent injuries, reduce muscle pain/fatigue accumulation, and take care of the wearer.
  • Bear Boots (ベアブーツ, Bea Būtsu): Zero One Freezing Bear Boots. It is protected by armor composed of Hiden Alloy (which has a Knoop hardness of 8200) and can function as a spike by deploying its built-in Bear Claws (ベアークロー, Beā Kurō), allowing Zero-One to maintains the same running power even on frozen ground. When kicking, a destructive force that can tear a 2-meter thick iron block is applied, increasing destructiveness.

This form's finisher is the Freezing Impact (フリージングインパクト, Furījingu Inpakuto): Zero-One places his hands together and produces a stream of coolant that encases the enemy in a block of ice. He then leaps at the enemy and delivers a chop with his right arm that splits the ice block and the encased target in half.

Appearances: Zero-One Episodes 7-8, Kamen Rider: Reiwa The First Generation, 10, 12, 26, A Miraculous Rematch!? Aruto VS Fukkinhoukai Taro: Fateful Gag Battle! (Flashback)

Breaking Mammoth

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Breaking Mammoth Armor Form

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Breaking Mammoth Jet Form

"Progrise! Giant waking! Breaking Mammoth! Larger than life to crush like a machine."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 768.0 cm
  • Rider Weight: 6920.0 kg
Ability Parameters
  • Punching Power: 25.2 t
  • Kicking Power: 38.6 t
  • Maximum Jump Height: 10.9 m
  • Maximum Running Speed: 500 m per 6.5 seconds

Breaking Mammoth (ブレイキングマンモス, Bureikingu Manmosu) is Zero-One's mammoth-based mecha form, accessed by using the Breaking Mammoth Progrisekey in the Hiden Zero-One Driver and piloting a mech that forms part of There. Unlike with his other auxiliary forms, Zero-One is docked inside the Breaking Mammoth mech.

This form grants Zero-One a drastic increase in punching power and moderate kicking power at the cost of a large decrease in agility. Since Breaking Mammoth was developed to protect people from large-scale disasters, it has many functions as a rescue unit.

Breaking Mammoth is made of Space Hiden Alloy (スペースヒデンアロイ, Supēsu Hiden Aroi), an anti-gravitational type of Hiden Alloy that, when generated in space and converted into quantum particles, can increase its density and durability.

Breaking Mammoth is composed of the following parts:

  • Pithead (ピットヘッド, Pittoheddo): The head module.
    • Zero-One Mammoth Antennae (ゼロワンマンモスアンテナ, Zerowan Manmosu Antena): The antennae. It allows Zero-One to communicate with Zea. It operates independently from Breaking Mammoth itself to allow emergency braking operations.
    • Zero-One Mammoth Signal (ゼロワンマンモスシグナル, Zerowan Manmosu Shigunaru): The red unit located between the eyes. It has a role of controlling the signalling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Mammoth Eyes (マンモスアイ, Manmosu Ai): The red compound eyes. It is a visual system that is also installed in 24 parts around Breaking Mammoth's body, allowing Zero-One to grasp the entire circumference of Breaking Mammoth via a 360° image information integration system that sends all information to Zero-One within the mecha.
  • Mammoth Breast (マンモスブレスト, Manmosu Buresuto): The core body. Hybrid Rise (ハイブリッドライズ, Haiburiddo Raizu) is completed when Zero-One is stored inside. All piloting operations are formed via high-neuron connections that allow Zero-One's thoughts to move Breaking Mammoth. As a result, Breaking Mammoth can efficiently carry out multiple processes in a large-scale rescue operation, such as fieldwork, lifesaving, transport, etc.
    • Graingots (グレインゴット, Gureingotto): The 'tusks'/scythe units stored on the Mammoth Breast. Thanks to special inbuilt chains, it can be used as a towing anchor or as tools for aircraft repair operations. By separating them from their electromagnetic joint connections, the Graingots can be used as handheld weapons or tools that can dismantle large structures with ease.
  • Ampoule Shoulders (アンプルショルダー, Anpuru Shorudā): The shoulder units. It is composed of Space Hiden Alloy (スペースヒデンアロイ, Supēsu Hiden Aroi). A complex sensory device is installed within, and can detect light, ultrasonic waves, infrared rays, geomagnetism, etc. and essentially makes full use of os Zea's satellite equipment, radars and hearing equipment. Due to the necessity of having a wide area to better perceive objects on the ground, the sensory equipment are located on the shoulders (which are high above the ground).
  • Crawler Manipulators (クローラーマニピュレータ, Kurōrā Manipyurēta): The arms. It is composed of Space Hiden Alloy. Its pressure dispersion exterior has a built-in vertical multi-joint and linear actuator drive that mimics the structure of a human arm, and can generate overwhelming power. Thanks to a high-neuron connection system that connects to Zero-One's Base Architecture bodysuit, Zero-One can move the arms just by imagining the feeling of arm movement. All these functions increase the user's combat prowess by replicating mammoth's ability.
    • Direct Tractors (ディレクトラクター, Direkutorakutā): Tractor field generators located on the forearms. When the Mammoth Pressers are released, it controls them via a tractor field. Small debris and meteorites can be caught under the Direct Tractors' irradiation.
    • Mammoth Pressers (マンモスプレッサー, Manmosu Puressā): The shields on the arms that take the form of gigantic replicas of the Breaking Mammoth Progrisekey. They are made of Space Hiden Alloy. They can be used to block/diverge landslides. By attaching the Mammoth Pressers to the legs, Breaking Mammoth can perform a special manoeuvre that maximises the weight and size of the Mammoth Pressers (seen during the Breaking Impact finishing move).
  • Press Knuckles (プレスナックル, Puresu Nakkuru): The hand units. It can demonstrate a maximum punching force of 25.2 tons. The Press Knuckles can be used in operations that require large machinery such as shovel machines; as it only requires Zero-One's thoughts to move, the Press Knuckles can do such operations with ease, increasing the success rate of rescue operations.
  • Crawler Walkers (クローラーウォーカー, Kurōrā Wōkā): The legs. Thanks to a high-neuron connection system that connects to Zero-One's Base Architecture bodysuit, Zero-One can move the arms just by imagining the feeling of leg movement. Its posture control system adopts an operating system dubbed "Postec Ver. 2.2" (ポステックVer.2.2, Posutekku Ver. 2.2) that controls Breaking Mammoth's linear actuator drives to adjust and stabilise the heavy machine's balance. The left and right shins house power units dubbed Rise Engine HD-6080 (ライズエンジンHD-6080, Raizu Enjin HD-6080) that supply all off Breaking Mammoth's power. They have jet engines (which work within and out of the atmosphere) that allow Breaking Mammoth to reach up to Mach 7 within the atmosphere when in jet form.
  • Mammoth Nails (マンモスネイル, Manmosu Neiru): The feet. The claws on the tips are made of Space Hiden Alloy, which has the processing capabilities of six bulldozers, allowing Breaking Mammoth to perform walking operations on any road surface regardless of the road's condition. In jet form, the Mammoth Nails also function as a jet engine injection port.
  • Break Top (ブレイクトップ, Bureiku Toppu): Jet Form's 'nosecone'. It is composed of Space Hiden Alloy. A special field generator dubbed Break Air (ブレイクエア, Bureiku Ea) is installed inside, improving the structural integrity Breaking Mammoth requires when it is transformed into quantum particles by There. The Break Top suppresses sonic booms during high-speed flight, increasing speed and minimising the potential impacts caused by resulting shockwaves. In Mecha Form, the Break Top is located on the back.

This form's finisher is the Breaking Impact (ブレイキングインパクト, Bureikingu Inpakuto): Zero-One launches one of the Mammoth Pressers into the air, followed by it projecting a larger energy construct of itself. He then leaps into the air and lands on the Mammoth Presser before using it to crush the enemy beneath him.

Appearances: Zero-One Episodes 9, Kamen Rider: Reiwa The First Generation, 11, 15

Shining Hopper

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Shining Hopper

"Progrise! The rider kick increases the power by adding to brightness. Shining Hopper! When I shine, darkness fades!"―Transformation announcement[src]

Rider Statistics
  • Rider Height: 192.2 cm
  • Rider Weight: 90.2 kg
Ability Parameters
  • Punching Power: 18.3 t
  • Kicking Power: 58.9 t
  • Maximum Jump Height: 70.0 m
  • Maximum Running Speed: 100 m per 2.3 seconds

Shining Hopper (シャイニングホッパー, Shainingu Hoppā) is Zero-One's upgraded form, accessed by using the Shining Hopper Progrisekey in the Hiden Zero-One Driver.

Compared to Rising Hopper, Shining Hopper offers a moderate boost to Zero-One's punching power, kicking power, and jump height while more than doubling his maximum running speed. This form's main ability is to simulate a variety of combat patterns and choose the most advantageous one at the last second, in practice allowing him to dodge the enemy's attacks and counterattack from unexpected angles. Even if the enemy targets where they think Zero-One will be, Zero-One can still redirect his attack trajectory.

Initially, this form was deemed incomplete as it was unable to keep up with Aruto's growing combat potential. The insufficient combat data needed resulted in this form being only 1.8 times more powerful than Rising Hopper, as calculated by the Dodo Magia. However, after adding in the combat data from Zero-One's four auxiliary Progrisekeys as well as Was Nazotoku's central memory, Shining Hopper's power output is boosted, now being at least five times more powerful than his base form, as noted by Gai Amatsu.

While being more powerful than any of Zero-One's previous forms, using Shining Hopper demands a significant amount of Aruto's strength. Thus, Aruto may suffer fatigue after using it for long periods of time. The strain caused by this form is worsened when used multiple times consecutively, and may ultimately result in Aruto being forced out of his transformation.

In this form, Zero-One wields the Authorise Buster.

Shining Hopper is composed of the following parts:

  • Shining Hopper Head (シャイニングホッパーヘッド, Shainingu Hoppā Heddo): The helmet.
    • Shining Hopper Mask (シャイニングホッパーマスク, Shainingu Hoppā Masuku): Shining Hopper's faceplate. It protects the face and reproduces the abilities of a grasshopper with an antenna and visual filter function. It is equipped with a high-performance computing device called Shining Arithmetic (シャイニングアリスマティック, Shainingu Arisumatikku).
      • Shining Arithmetic (シャイニングアリスマティック, Shainingu Arisumatikku): Shining Hopper's arithmetic processing unit. Located around the forehead. It predicts enemy behaviour by studying them and creates around 25,000 attack and avoidance patterns in consideration of Zero-One's own performance. From there, it is possible to find an optimal solution to a problem within 0.01 seconds. It's high-speed learning abilities can advance in battle.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signalling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • Shining Hopper Antennae (シャイニングホッパーアンテナ, Shainingu Hoppā Antena): The enhanced antennae. By adopting an active method for performing directional control by changing the phase and wavelength, it is possible to detect even the smell by introducing the state-of-the-art olfactory element.
    • Shining Hopper Eyes (シャイニングホッパーアイ, Shainingu Hoppā Ai): The compound eyes. Different image sensors of the method are assembled in compound eye shapes, it is possible to extract a variety of information, including thermography and X-ray imaging by combining with image processing. In addition, it is also possible to view high-altitude observation information from the communication satellite There (, ゼア).
  • Shining Architecter (シャイニングアーキテクター, Shainingu Ākitekutā): The enhanced undersuit. The functions concealed within the usual Rise Architecter has been released and enhanced via high-density fusion with the Shining Hopper Progrisekey's Rider Model, which incorporates biomechanics. The chest and abdomen sections have become bigger due to the swelling of internal n-NA (, (「n-NA」)) non-Newtonian liquid armor, resulting in a surface layer that has been smoothed with ultrasonic binding to achieve high-speed movement, bounce performance and increased aerodynamic effect. Additionally, in addition to the normal human enhancement system that utilises electromagnetic induction, it has become possible for Zero-One to use an advance loan of power (力の前借り, chikara no maegari) force that draws out the potential of the wearer. However, despite the user gaining an advantage over an opponent's strength, Zero-One will be exposed to a heavy burden.
    • Shining Liner (シャイニングライナー, Shainingu Rainā): The yellow armor lines running throughout the body. In order for the Shining Arithmetic to process the most optimal solution, the Shining Liner is arranged at each part of the body and strengthens the Hiden Linker. Its main purpose is to improve the efficiency of each maneuver by controlling muscle movement and energy flow.
  • Shining Hopper Shoulder (シャイニングホッパーショルダー, Shainingu Hoppā Shorudā): The shoulder armor. Special Shining Liner armor is arranged throughout, increasing the following ability of each maneuver. As a result, compared to Rising Hopper's Architecter Shoulder, defense range has been expanded, mobility has been improved and defensive ability has been increased.
  • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
  • Shining Gladiators (シャイニンググラディエーター, Shainingu Guradiētā): Four propulsion devices located on the shoulders and armpit areas. Propulsion by radiation pressure is obtained by emitting ultra-dense luminescent particles from the two outlets on the left and right side of the body. By utilising this propulsion ability Shining Hopper can achieve a three-dimensional behaviour that exceeds the speed of human movement; the speed assists the Shining Arithmetic function in calculating operations.
  • Shining Hopper Arms (シャイニングホッパーアーム, Shainingu Hoppā Āmu): The arms. Allows the Shining Architecter to draw superhuman power from the wearer to lift objects up to 7.5 tons.
  • Shining Hopper Grabs (シャイニングホッパーグラブ, Shainingu Hoppā Gurabu): The hands. The tips are equipped with Shining Liner armor bits, protecting the fingertips and dramatically increasing the destructive power of punches and weapons.
  • Shining Hopper Legs (シャイニングホッパーレッグ, Shainingu Hoppā Reggu): The legs. The effects of the built-in Shining Jumper (シャイニングジャンパー, Shainingu Janpā), an evolved version of Rising Hopper's Rising Jumper devices, is distributed throughout the Shining Architecter undersuit, giving the whole body the strength of a strong spring. The leg has been adjusted to withstand particularly strong repulsive forces, enabling a completely vertical jump height of 93.9m. The Shining Hopper Legs reproduce the abilities of a grasshopper to expand the abilities of the wearer.
  • Shining Hopper Greaves (シャイニングホッパーグリーブ, Shainingu Hoppā Gurību): The shin armor. An evolved dampening device called Shining Absorber (シャイニングアブソーバー, Shainingu Abusōbā) is built-in, and the mechanism for absorbing shocks has been strengthened to prevent self-destruction o the legs from recoil caused during jumps and kicks. The Shining Hopper Greaves reproduce the abilities of a grasshopper to expand the abilities of the wearer.
  • Shining Hopper Boots (シャイニングホッパーブーツ, Shainingu Hoppā Būtsu): The feet. Shining Liner is arranged and integrated with the Shining Hopper Greaves, allowing Zero-One to utilize a wide variety of maneuvers in addition to kicking and jumping.

This form has the following finishers:

  • Hiden Zero-One Driver finishers:
    • Shining Impact (シャイニングインパクト, Shainingu Inpakuto): Zero-One delivers a horizontal flying kick to the enemy, causing them to be pushed backward, before rushing toward them at extremely high speeds and delivering a roundhouse kick that that leaves behind a trail of yellow energy.
    • Shining Mega Impact (シャイニングメガインパクト, Shainingu Mega Inpakuto): Zero-One delivers high-speed punches and kicks to the enemy before launching them into the air with an upward kick. In the air, Zero-One continues to deliver a barrage of punches and kicks before performing a final flying kick covered in yellow energy that creates a blue energy emblem of circuitry and bursts through the target, destroying them.
  • Authorise Buster finishers:
    • Progrise Dust (プログライズダスト, Puroguraizu Dasuto):
      • Rising Hopper: Zero-One fires a blast of yellow energy.
    • Zero-One Dust (ゼロワンダスト, Zerowan Dasuto): Zero-One charges the Authorize Buster before firing a yellow energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
    • Buster Dust (スターダスト, Basutā Dasuto):
      • Freezing Bear: Zero-One warps behind an enemy and fires an energy construct of a polar bear's head into the target, destroying it.
    • Zero-One Buster Bomber (ゼロワンバスターボンバー, Zerowan Basutā Bonbā):
      • Biting Shark: Zero-One charges the Authorise Buster, then uses the Shining Arithmetic to dash around the enemy before jumping into the air. Once in the air, he creates two rows of blue energy shark fins and crushes the enemy between them, then performs the attack a second time with a second set of energy fins.
Appearances: Zero-One Episodes 12-17, 34

Shining Assault Hopper

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Shining Assault Hopper

"Progrise! Warning, warning. This is not a test! HybridRise! Shining Assault Hopper! No chance of surviving this shot."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 197.1 cm
  • Rider Weight: 103.7 kg
Ability Parameters
  • Punching Power: 27.1 t
  • Kicking Power: 67.7 t
  • Maximum Jump Height: 78.8 m
  • Maximum Running Speed: 100 m per 2.9 seconds

Shining Assault Hopper (シャイニングアサルトホッパー, Shainingu Asaruto Hoppā) is Zero-One's second upgraded form. This form combines the power of Kamen Riders Zero-One Shining Hopper and Vulcan Assault Wolf, accessed by using the Shining Assault Hopper Progrisekey in the Hiden Zero-One Driver.

In this form, Zero-One's punching power, kicking power, and jump height have all increased in comparison to Shining Hopper. However, this comes at the cost of his running speed, which is now equivalent to Vulcan Shooting Wolf. Unlike Vulcan Assault Wolf, Zero-One is able to use this form without his body being damaged.

In addition to still being able to use the Shining Arithmetic, Zero-One is now equipped with the Shine System, which exponentially increases his offensive and defensive capabilities and allows him to control the Shine Crysters, eight crystal-like energy constructs. Zero-One can form the Shine Crysters into a shield to guard him from attacks, have them autonomously launch themselves into a target, or fire laser beams from them.

However, due to this form's connection with the Ark via Assault Wolf, enough anger built up while using it carries the risk of causing Zero-One to go berserk.

Shining Assault Hopper is composed of the following parts:

  • SA Hopper Head (SAホッパーヘッド, SA Hoppā Heddo): The helmet.
    • SA Hopper Mask (SAホッパーマスク, SA Hoppā Masuku): Shining Assault Hopper's faceplate. The irregular matrix frame is intricately entangled with the "shining hopper mask" to form a flexible structure. This makes the armor both hard and soft due to the rigidity of each armor and the structure that receives impact. In addition, it is equipped with a high-performance computing device "Shining Arithmetic", multiple antennas and enhanced visual devices, which protect the face and reproduce the function of grasshoppers to expand the ability of conformers.
      • Shining Arithmetic (シャイニングアリスマティック, Shainingu Arisumatikku): Shining Assault Hopper's arithmetic processing unit. Located around the forehead. It predicts enemy behavior by studying them, and creates around 25,000 attack and avoidance patterns in consideration of Zero-One's own performance. From there, it is possible to find an optimal solution to a problem within 0.01 seconds. It's high-speed learning abilities can advance in battle.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. It has a role of controlling the signaling system for adapting to various Progrisekeys, matching and information transmission loss with the wearer, adjustment to close the ability extension to the theoretical value by checking such as defects is performed.
    • SA Hopper Antennae (SAホッパーアンテナ, SA Hoppā Antena): The enhanced antennae. This equipment is specially designed for battle search enemies, and has a multi-lock function that excels in search enemies and simultaneously captures and tracks multiple targets. Within a 9km radius, up to 16 targets can be captured simultaneously.
    • SA Hopper Eyes (SAホッパーアイ, SA Hoppā Ai): The compound eyes. Different image sensors of the method are assembled in compound eye shapes, it is possible to extract a variety of information, including thermography and X-ray imaging by combining with image processing. In addition, it is also possible to view high-altitude observation information from the communication satellite Zea. The "Assault Scope" is installed, and the focal length is increased seven times. In addition, it functions as an optical sight by synchronizing with various parts and weapons such as Authorized Buster via “Orbital Unite” on the chest.
  • SA Hopper Breast (SAホッパーブレスト, SA Hoppā Buresuto): The special chest armor. The irregular matrix frame obtained by taking in the power of the Ark and the special armor "Shining Liner" are intricately entangled to form a flexible structure. Each armor has both rigidity and softness due to the rigidity of the armor and the structure that absorbs the impact, and the center part that protects "Orbital Unite" is the most robust construction.
    • Orbital Unit (オービタルユナイト, Ōbitaru Yunaito): The combat aid orb built in the SA Hopper Breast. By activating the built-in thought reaction wave unit Shine System (シャインシステム, Shain Shisutemu), it becomes possible to deploy the Shine Cryster (シャインクリスタ, Shain Kurisuta), a blue energy wave bullet. In response to Zero One's thinking, it is an integrated offense and defense equipment that performs shield formation in a densely populated manner and intercepts by spreading. In addition, the special lens on the front side functions as an irradiation molding machine called the Beam Equipper (ビームエクイッパー, Bīmu Ekuippā) and plays a role in irradiating and shaping the Shine Cryster.
  • Shining Architecter (シャイニングアーキテクター, Shainingu Ākitekutā): The enhanced undersuit. The functions concealed within the usual Rise Architecter has been released and enhanced via high-density fusion with the Shining Hopper Progrisekey's Rider Model, which incorporates biomechanics. The chest and abdomen sections have become bigger due to the swelling of internal n-NA non-Newtonian liquid armor, resulting in a surface layer that has been smoothed with ultrasonic binding to achieve high-speed movement, bounce performance and increased aerodynamic effect. Additionally, the drawback to utilizing the advance loan of power has been rectified by the "Orbital Unit".
    • Shining Liner (シャイニングライナー, Shainingu Rainā): The yellow armor lines running throughout the body. In order for the Shining Arithmetic to process the most optimal solution, the Shining Liner is arranged at each part of the body and strengthens the Hiden Linker. it's main purpose is to improve the efficiency of each manuever by controlling muscle movement and energy flow.
  • SA Hopper Shoulder (SAホッパーショルダー, SA Hoppā Shorudā): The shoulder armor. Special Shining Liner armor is arranged throughout, increasing the follow ability of each maneuver. It has both hard and soft characteristics due to the rigidity of each armor and the structure that receives impact. In addition, it has an outlet for the "Shining Gladiator", which provides extra mobility to compensate for the increased weight due to heavy armor and new equipment.
  • Hiden Linker (ヒデンリンカー, Hiden Rinkā): The collar armor piece, made of soft metal Hiden Amorphous (ヒデンアモルファス, Hiden Amorufasu) armor by neuronal connection of the wearer's body using a pseudo-impulse, to provide a reflection speed to correspond to the calculation speed obtained by the data link with the communication satellite Zea.
  • Shining Gladiators (シャイニンググラディエーター, Shainingu Guradiētā): Four propulsion devices located on the shoulders and armpit areas. Propulsion by radiation pressure is obtained by emitting ultra-dense luminescent particles from the two outlets on the left and right side of the body. By utilizing this propulsion ability Shining Hopper can achieve a three-dimensional behaviour that exceeds the speed of human movement; the speed assists the Shining Arithmetic function in calculating operations.
  • SA Hopper Arms (SAホッパーアーム, SA Hoppā Āmu): The upgraded arms. Allows the Shining Architecter to draw superhuman power from the wearer to lift objects up to 11.1 tons.
    • SA Hopper Gauntlet (SAホッパーガントレット, SA Hoppā Gantoretto): The special forearm armor. It has a built-in outlet for the Shining Gladiator propulsion unit, which has the function of increasing the speed of the punch and increasing the destructive power by adding luminous particles when hit. It also has a device called "Gladi Shot" (グラディショット, Guradi Shotto) that compresses and accelerates luminescent particles by electromagnetic induction, and improves aiming accuracy by receiving aim correction by "Orbital Unit" on the chest.
  • Shining Hopper Grabs (シャイニングホッパーグラブ, Shainingu Hoppā Gurabu): The hands. The tips are equipped with Shining Liner armor bits, protecting the fingertips and dramatically increasing the destructive power of punches and weapons.
  • SA Hopper Legs (SAホッパーレッグ, SA Hoppā Reggu): The upgraded legs. By utilizing the power of the Ark, the Shining Jumper is distributed throughout the Shining Architecter undersuit, giving the whole body the strength of an even more enhanced spring. There is a trade-off: the enhancement reduces the jump hight to 78.8m. The SA Hopper Legs reproduce the abilities of a grasshopper to expand the abilities of the wearer.
  • Shining Hopper Greaves (シャイニングホッパーグリーブ, Shainingu Hoppā Gurību): The shin armor. The Shining Absorber is built in, and the mechanism for absorbing shocks has been strengthened to prevent self-destruction o the legs from recoil caused during jumps and kicks. The Shining Hopper Greaves reproduce the abilities of a grasshopper to expand the abilities of the wearer.
  • Shining Hopper Boots (シャイニングホッパーブーツ, Shainingu Hoppā Būtsu): The feet. Shining Liner is arranged and integrated with the Shining Hopper Greaves, allowing Zero-One to utilise a wide variety of maneuvers in addition to kicking and jumping.

This form's has the following finishers:

  • Hiden Zero-One Driver finishers:
    • Shining Storm Impact (シャイニングストームインパクト, Shainingu Sutōmu Impakuto): This finisher has two variations:
      • Zero-One jumps into the air and performs a flying kick covered in yellow and blue energy.
      • Zero-One uses the Shining Arithmetic to dash through the air before surrounding himself in a sphere of blue energy and covering his right foot with blue electricity. He then delivers a flying kick covered with blue and yellow electricity to the enemy
  • Authorise Buster finishers:
    • Buster Bomber (バスターボンバー, Basutā Bonbā):
      • Rising Hopper: Zero-One unleashes a slash of yellow energy that is capable of striking multiple enemies.
    • Zero-One Dust (ゼロワンダスト, Zerowan Dasuto): Zero-One charges the Authorize Buster before firing a yellow energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
Appearances: Zero-One Episodes 15-16, 18, 20-22, 25

MetalCluster Hopper

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MetalCluster Hopper

"Progrise! Let's rise! Le-Le-Let's rise!"―Transformation standby loop after being inserted into the Hiden Zero-One Driver[src]

"Metalrise! Secret material Hiden Metal! MetalCluster Hopper! It's high quality."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 196.5 cm
  • Rider Weight: 110.7 kg
Ability Parameters
  • Punching Power: 44.8 t
  • Kicking Power: 93.0 t
  • Maximum Jump Height: 102.9 m
  • Maximum Running Speed: 100 m per 1.2 seconds

MetalCluster Hopper (メタルクラスタホッパー, Metaru Kurasuta Hoppā) is Zero-One's super form, accessed by using the MetalCluster Hopper Progrisekey in the Hiden Zero-One Driver.

MetalCluster Hopper's armor is composed of robotic grasshoppers named Cluster Cells (クラスターセル, Kurasutā Seru), which attach themselves onto Zero-One's undersuit and change shape accordingly. Zero-One is able to separate a large swarm of Cluster Cells from himself and send them flying into the enemy in a powerful attack named the Cluster Tempest (クラスターテンペスト, Kurasutā Tenpesuto). When separated from Zero-One, the Cluster Cells are also able to form other structures, such as shields and spikes. This ability to freely change shape is possible due to the Cluster Cells being made out of Hiden Metal (飛電メタル, Hiden Metaru), a theoretical material created by Hiden Intelligence that can freely change its hardness, plasticity, and density.

This form's stats exceed all other Riders at the time of its debut, including Thouser. However, using this form originally trapped Aruto's consciousness in the Ark while his body, driven by the Ark's malice, attacked everyone in sight. However, using the Progrise Hopper Blade returned Aruto's consciousness to There, allowing him to use the form safely. Zea had initially concluded that this would have been the most powerful upgrade to Zero-One and that it could not be upgraded any further, prior to Zero-Two's creation.

In this form, Zero-One wields the Progrise Hopper Blade, which is also equipped with Cluster Cells, alongside the Attache Calibur. Before the creation of the Progrise Hopper Blade, when MetalCluster Hopper was under the control of the Ark, he instead wielded the Authorise Buster. Under the Ark's control Zero-One attacked with Cluster Cells directly from his body, while Aruto prefers to use the Progrise Hopper Blade to channel them.

MetalCluster Hopper is comprised of the following parts:

  • MetalCluster Hopper Head (メタルクラスタホッパーヘッド, Metaru Kurasuta Hoppā Heddo): The helmet.
    • Direct Vector (ディレクトベクター, Direkutobekutā): The control antennae. Using two antennas, the Hiden Zero-One Driver can instruct the Cluster Cells.
    • Metal Mask (メタルマスク, Metaru Masuku): MetalCluster Hopper's faceplate. It protects the face and reproduces a grasshopper's ability (with antennas and visual devices) to increase the user's combat ability.
    • Metalling Hopper Antennae (メタリングホッパーアンテナ, Metaringu Hoppā Antena): The antennae located to the sides of the helmet. The active method that controls the direction by changing the phase and wavelength is adopted, and a state-of-the-art olfactory element can be used to detect smell. Additionally, by temporarily increasing its density and hardness, the sharp Spite Edges (スパイトエッジ, Supaito Ejji) can be used as an effective piercing weapon.
    • Eclipse Hopper Eyes (エクリプスホッパーアイ, Ekuripusu Hoppā Ai): The compound eyes. It contains a vast array of different types of image sensors, and can combine with image processing to extract various information such as thermography and X-ray photography. It also has a function to search for enemies by emitting special waves and narrow down the most effective targets.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The Zero-One system's control device. Located between the eyes. By invoking the forced interrupt program Prisonment Chain (プリズメントチェイン, Purizumento Chein), it is also possible for the Ark to connect to the Hiden Zero One Driver in order to perform remote control takeover via behavior correction. Until the Progrise Hopper Blade is created, the Prisonment Chain is now completely erased inside the data of the MetalCluster Progrise Key, which now usable for Zero-One to communicate with the Zea.
  • Metal Breast (メタルブレスト, Metaru Buresuto): The special chest armor. The main material is Hiden Metal (飛電メタル, Hiden Metaru), a new theoretical material originally conceived by Hiden Intelligence. It is a special metal with phase transition control properties that can freely change its hardness, plasticity, and density. Hardness has the property of changing instantaneously in a range from liquid metal to Knoop hardness of 10800. Demonstrate high protection by optimizing the shape at the same time as the hardness change.
  • Metal Shoulder (メタルサバトン, Metaru Shorudā): The shoulder armor. Taking advantage of the hardness change characteristics of the main component, Hiden Metal, the damage is greatly reduced by instantaneously adjusting the hardness to the optimal level against the impact received. In addition, the sharp Spite Edges arranged in various parts of the armor is effective as a piercing weapon by temporarily increasing its hardness and density.
  • Metal Rebrace (メタルリブレイス, Metaru Ribureisu): The upper arm phase transition armor. A yellow-green MCH liner (MCHライナー, MCH Rainā) developed from Zero-One Shining Hopper's Shining Liner' is arranged in each part of the phase change armor of the whole body, controlling muscle movement and energy flow etc. to make each movement highly efficient. In addition, the muscular strength device Hopper Force (ホッパーフォース, Hoppā Fōsu) installed within draws superhuman power from the user, allowing Zero-One to exert destructive punching power and tremendous grip strength.
  • Metal Gauntlet (メタルガントレット, Metaru Gantoretto): The special forearm armor. Cluster Cells (クラスターセル, Kurasutā Seru), robotic grasshoppers which MetalCluster Hopper is made from, and which have the ferocity of grasshoppers, have the ability to break down objects through contact by eroding the object at a molecular level, allowing Zero-One to create destructive punching power that can reduce any substance to ashes. This protects the forearm from the hand and reproduces a grasshopper's ability, extending the user's combat ability.
  • Amalgamate Tector (アマルガメートテクター, Amarugamēto Tekutā): The powered undersuit. It is the Rise Architect undersuit with its versatility removed and strenghtened to maximise the abilities of MetalCluster Hopper. The liquid armor n-NA enclosed inside has been replaced with Hiden Metal, providing 8.4 times more defense and 1.6 times more flexibility than usual.
  • Metal Cuisses (メタルキュイス, Metaru Kyuisu): The thigh phase transition armor. The built-in muscular strength booster Hopper Force draws superhuman power from the user, demonstrating devastating kicking power and amazing running power. Above all, the jump force is especially strong, and can vertically jump 102.9m. This protects the thigh and reproduces the ability of a grasshopper, enhancing the user's combat ability.
  • Metal Greaves (メタルグリーブ, Metaru Gurību): The lower leg phase transition armor. The ability of the MetalCluster Hopper Progrisekey, Everybody Jump (エブリバディジャンプ, Eburibadi Janpu) acts on each part of the phase transition armor to provide self-replication and fusion ability, enabling the generation of grasshopper-type Cluster Cells. The Cluster Cells that have been formed in large group via high-speed replication can trigger an assault action titled Cluster Tempest (クラスターテンペスト, Kurasutā Tenpesuto) that attacks and defends through remote control. This protects the shin and reproduces the function of the grasshopper, extending the ability of conformers.
  • Metal Sabaton (メタルサバトン, Metaru Sabaton): MetalCluster Hopper's legs. Taking advantage of the characteristics of Hiden Metal, which has phase transition control characteristics, it achieves both strength and flexibility, enabling active parameter adjustment during battle. This greatly improved not only defense but also mobility and the destructive power of kicks.

This form has the following finishers:

  • Hiden Zero-One Driver finishers:
    • Metal Rising Impact (メタルライジングインパクト, Metaru Raijingu Inpakuto): This finisher has three variations:
      • Zero-One used Cluster Cells to creates two copies of himself, which each jump into the air and deliver flying kicks to separate enemies.
      • Zero-One generates a swarm of Cluster Cells, which forms into a copy of him. The copy delivers a flying kick to the opponent, then dissipates back into a swarm and forms into a drill. Zero-One then leaps into the air and performs a flying kick covered in green energy, which combines with the drill before striking the opponent.
      • Zero-One delivers several slashes to the opponent while being protected by Cluster Cells.
  • Progrise Hopper Blade finishers:
    • Progrising Strash (プログリシングストラッシュ, Puroguraizingu Sutorasshu): This finisher has three variations:
      • Zero-One forms a jagged blade of Cluster Cells covered in blue electricity and launches it toward the enemy.
      • Zero-One delivers a horizontal slash to the enemy at close range, creating a jagged construct of Cluster Cells.
      • Zero-One swings the Progrise Hopper Blade, generating a swarm of Cluster Cells that destroys the enemy's weapon. He then moves towards the opponent and charges the Progrise Hopper Blade with blue energy before delivering a slash at close range, creating a jagged construct of Cluster Cells.
    • Final Strash (ファイナルストラッシュ, Fainaru Sutorasshu): This finisher has eight variations:
      • Zero-One generates a swarm of Cluster Cells that forms into metal spikes before swinging the Attache Calibur, sending them raining down on opponents.
      • Zero-One swings the Progrise Hopper Blade, sending a barrage of Cluster Cell projectiles at opponents.
      • Zero-One forms several walls of Cluster Cells to protect bystanders from the enemy's attacks.
      • Zero-One swings the Progrise Hopper Blade, forming two spiked tendrils from Cluster Cells that attack the opponents.
      • Zero-One is surrounded by Cluster Cells before delivering an upward slash to the opponent, creating a jagged construct from the Cluster Cells that shatters upon impact.
      • Zero-One leaps into the air and delivers a downward slash that creates a jagged construct of Cluster Cells
      • Zero-One slashes the opponent, creating a rotating chain of Cluster Cell spikes that further damage the enemy.
      • Zero-One swings the Progrise Hopper Blade, creating a swarm of Cluster Cells that flies through the opponent, leaving behind large holes. Unknown to the target, some Cluster Cells stay behind in their body as they regenerate. After the enemy has completely regenerated, the Cluster Cells inside the body burrow through and burst out once again. The Cluster cells continually tear apart the opponent's body to prevent them from regenerating.
    • Gigant Strash (ギガントストラッシュ, Giganto Sutorasshu): Zero-One forms a jagged blade of Cluster Cells and slashes the opponent, scattering the Cluster Cells upon impact, which proceed to tear apart the enemy. He then delivers a second slash with a much larger Cluster Cell blade that leaves behind a giant trail of flying Cluster Cells.
    • Ultimate Strash (アルティメートストラッシュ, Arutimeto Sutorasshu): Zero-One forms a jagged blade of Cluster Cells covered in blue electricity on the Progrise Hopper Blade and launches it toward the enemy, then uses the Attache Calibur to perform a long-range green energy slash. Finally, he performs a spinning slash that creates a swirling blade of Cluster Cells.
  • Authorise Buster finishers:
    • Buster Bomber (バスターボンバー, Basutā Bonbā):
      • Breaking Mammoth: Zero-One creates a pair of silver mechanical mammoth leg constructs that charge at the enemy before delivering another slash that creates a silver construct of a mammoth tusk which rushes toward the target.
Appearances: Zero-One Episodes 22-39, A Miraculous Rematch!? Aruto VS Fukkinhoukai Taro: Fateful Gag Battle! (Flashback), Kamen Rider Zero-One: Final Stage, Kamen Rider Zero-One: REAL×TIME

Realizing Hopper

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Realizing Hopper

"Progrise! Initialize! Realizing Hopper! A Rider Kick to the sky turns to take off toward a dream."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 196.5 cm
  • Rider Weight: 87.0 kg
Ability Parameters
  • Punching Power: 59.1 t
  • Kicking Power: 114.7 t
  • Maximum Jump Height: 165.7 m
  • Maximum Running Speed: 100 m per 0.5 seconds

Realizing Hopper (リアライジングホッパー, Riaraijingu Hoppā) is Zero-One's grasshopper-based extra final form accessed by using the Rising Hopper Progrisekey (Zero-One Realize ver.) in the Hiden Zero-One Driver.

While the form is aesthetically identical to Rising Hopper, its stats are increased by a huge amount, surpassing Horobi Ark-Scorpion by a small margin but still weaker than Zero-Two. However, Zero-One retains Zero-Two's speed, allowing him to effectively outmaneuver the enemy and dodge their attacks.

Realizing Hopper consists of the following parts:

  • Realize Hopper Head (リアライズホッパーヘッド, Riaraizu Hoppā Heddo): The head.
    • Realize Hopper Antenna (リアライズホッパーアンテナ, Riaraizu Hoppā Antena): The antenna. By adopting an active method that controls the direction by changing the phase and wavelength, and introducing a state-of-the-art olfactory element, odors can still be detected.
    • Realize Architecter Head (リアライズアーキテクターヘッド, Riaraizu Ākitekutā Heddo): The head portion of the Realize Architecter.
    • Realize Hopper Mask (リアライズホッパーマスク, Riaraizu Hoppā Masuku): The faceplate. Equipped with an antenna and visual device, it protects the face and reproduces the function of grasshoppers to expand the wearer's ability.
    • Realize Hopper Eyes (リアライズホッパーアイ, Riaraizu Hoppā Ai): The compound eyes. It is a compound-eye collection of image sensors of different methods, and can extract various information such as thermography and X-ray photography by combining it with image processing.
    • Zero-One Signal (ゼロワンシグナル, Zerowan Shigunaru): The control device. It has the role of controlling the signal transmission system for adapting to various progress keys, and makes adjustments to bring the capacity expansion closer to the theoretical value by checking matching with the wearer, information transmission loss, defects, and so on.
  • Realize Hopper Breast (リアライズホッパーブレスト, Riaraizu Hoppā Buresuto): The chest armor. It has the "Realizing Lung" (リアライジングラング, Riaraijingu Rangu) built in and a hearing device to protect the chest and abdomen and reproduce the function of grasshoppers to expand the wearer's ability.
  • Realize Architecter (リアライズアーキテクター, Riaraizu Ākitekutā): The suit. In addition to the human enhancement system that applies electromagnetic induction and protection with enclosed liquid armor, it is possible to activate "Realize" (リアライズ, Riaraizu) that re-reacts the Rider Model and produces ultra-high output, giving the wearer superhuman power. Realize is a system that produces ultra-high output beyond the limits of the driver itself by quantum-decomposing the progressed Rider Model, resizing the generated elementary particles, and reducing them to the Zero-One driver. This is because the driver is overloaded and the operating time is limited.
  • Realize Architecter Shoulder (リアライズアーキテクターショルダー, Riaraizu Ākitekutā Shorudā): The shoulders. Made of the "Hidden Alloy" with a hardness of 8200 Knoop hardness, the shape with excellent aerodynamics disperses the kinetic energy of impact and shells, and by deflecting and flipping, it enhances defense performance, improves mobility and reduces air resistance applied to itself.
  • Realize Architecter Arm (リアライズアーキテクターアーム, Riaraizu Ākitekutā Āmu): The arms. The "Realize Architect" suit grants superhuman power from the wearer and can lift an object of up to 22.4 tons.
  • Realize Architecter Grab (リアライズアーキテクターグラブ, Riaraizu Ākitekutā Gurabu): The gloves. It is a part of the "Realize Architect" suit, and it can grant superhuman power from the wearer to increase grip strength and expand tactile sensitivity by about 14 times.
  • Realize Hiden Linker (リアライズヒデンリンカー, Riaraizu Hiden Rinkā): Special armor. It's made of soft metal "Hidden Amorphous" (ヒデンアモルファス, Hiden Amorufasu) uses pseudo-impulses to connect the wearer's body to neurons, giving a reflex speed to accommodate the computational speed of artificial intelligence.
  • Realize Hopper Legs (リアライズホッパーレッグ, Riaraizu Hoppā Reggu): The legs. Equipped with a jumping device "Realizing Jumper" (リアライジングジャンパー, Riaraijingu Janpā), it enables a vertical jump of 165.7m. This protects the thighs and reproduces the function of the grasshopper to expand the user's ability.
  • Realize Hopper Greaves (リアライズホッパーグリーブ, Riaraizu Hoppā Gurību): The shin guards. Equipped with the "Realizing Absorber" (リアライジングアブソーバー, Riaraijingu Abusōbā) dampening device, it has a mechanism to absorb shocks to prevent self-destruction due to the reaction of strong leg force when jumping or kicking. This protects the shin and reproduces the function of the grasshopper to expand the wearer's ability.
  • Realize Hopper Boots (リアライズホッパーブーツ, Riaraizu Hoppā Būtsu): The boots. The jump-specific adjustments have been made, and the armor made of the alloy "Hidden Alloy" with a hardness of 8200 Knoop greatly improves the destructive power and defense power of the kick.

This form's finisher is the Realizing Impact (リアライジングインパクト, Riaraijingu Inpakuto): Zero-One dodges the enemy's attacks at high speeds while moving toward them. Upon reaching the opponent, he delivers a side kick covered in green energy. He then leaps forward to the opponent again and delivers an uppercut covered in green and blue energy, followed by an upward kick that launches the opponent high into the air. Energy grasshopper feet briefly form around Zero-One's one feet before he leaps and knees the enemy in midair. Still in the air, Zero-One performs a series of high-speed kicks that leave afterimages of himself. He then leaps to different points in the air and performs more kicks, ricocheting the opponent between them, before delivering a downward kick that sends the enemy back to the ground. Finally, Zero-One performs a final kick with an energy construct of a robotic grasshopper extending from his right foot and an symbol similar to Zea behind him. A large energy representation of a DNA strand appears in his path when he strikes the enemy.

Appearances: Kamen Rider Zero-One: Episode 45 and REAL×TIME

Hopping Kangaroo

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Hopping Kangaroo

"Progrise! The fourth dimension of space! Hopping Kangaroo! In its pouch contains infinite possibilities."―Transformation announcement[src]

Rider Statistics
  • Rider Height:
  • Rider Weight:
Ability Parameters
  • Punching Power:
  • Kicking Power:
  • Maximum Jump Height:
  • Maximum Running Speed:

Hopping Kangaroo (ホッピングカンガルー, Hoppingu Kangarū) is Zero-One's kangaroo-based hyper battle form, accessed by using the Hopping Kangaroo Progrisekey in the Hiden Zero-One Driver.

The turquoise armor gives the user the abilities of a kangaroo and is equipped with the Kizuna Pocket (絆ポケット, Kizuna Poketto), which allows Zero-One to gain the power of a Humagear as his own. Nearby Humagear can be used to activate special attacks based on their occupations.

This form's finisher is the Hopping Impact (ホッピングインパクト, Hoppingu Inpakuto): An energy image of a kangaroo appears in front of Zero-One before he performs an uppercut, creating an energy construct of one of his gauntlets that launches the enemy into the air and leaves a trail of stars upon impact. Zero-One then drops onto his hands and does a backward kick with both feet, striking the enemy with an image of one of his feet. The enemy is then suspended in the air on a cartoon star, allowing Zero-One to deliver a rapid series of punches that create more energy gauntlets. Finally, Zero-One swings his arm in a circle before performing a haymaker punch that leaves an energy trail, destroying the enemy with a much larger energy gauntlet.

This form is exclusive to Kamen Rider Zero-One: What Will Pop Out of the Kangaroo? Think About It by Yourself! Yes! It must be me, Aruto!

Dynamaiting Lion

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Dynamaiting Lion

"Progrise! Fierce bombing animal! Dynamaiting Lion! A beautiful explosive force like fireworks."―Transformation announcement[src]

Rider Statistics
  • Rider Height:
  • Rider Weight:
Ability Parameters
  • Punching Power:
  • Kicking Power:
  • Maximum Jump Height:
  • Maximum Running Speed:

Dynarmaiting Lion (ダイナマイティングライオン, Dainamaitingu Raion) Zero-One's lion-based form, accessed by using the Dynamaiting Lion Progrisekey in the Hiden Zero-One Driver.

This form's finisher is the Dynamaiting Impact (ダイナマイティングインパクト, Dainamaitingu Inpakuto).

This form is exclusive to a short Kamen Rider Zero-One manga featured in Televi-Kun.

Hellrising Hopper

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Hellrising Hopper

"Progrise! Hell's energy has destroyed the world! Hellrising Hopper! Heaven or hell it doesn't matter."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 197.1 cm
  • Rider Weight: 106.9 kg
Ability Parameters
  • Punching Power: 60.7 t
  • Kicking Power: 116.3 t
  • Maximum Jump Height: 176.61 m
  • Maximum Running Speed: 100 m per 0.4 seconds

Hellrising Hopper (ヘルライジングホッパー, Heruraijingu Hoppā) is Zero-One's berserk extra final form, accessed by using the Hellrise Progrisekey in the Hiden Zero-One Driver.

All of this form's stats slightly exceed those of Realizing Hopper, but it is still outclassed by Zero-Two. However, it makes up for this deficit with several abilities. In this form, Zero-One possesses some of Kamen Rider Eden's ability to regenerate, enabling him to heal injuries such as broken bones. However, because Aruto's body is not made of nanomachines like Eden's, this process is excruciatingly painful. In addition, Zero-One's body accumulates energy over the course of a battle until he ultimately releases it all at once in the form of a large explosion. Because this attack damages all of Eden's body simultaneously, it is one of the few things that is able to nullify his ability to regenerate and defeat him, forcing him out of transformation.

As the Hellrise Progrisekey was created with the intended purpose of destroying the world, a normal human should not be able to withstand using its power, as stated by S. One of the results of using it is that Aruto succumbs to rage and will relentlessly attack his opponent until they are killed.

Zero-One's finisher in this form is the Hellrising Impact (ヘルライジングインパクト, Heruraijingu Inpakuto): Zero-One's arm becomes red-hot before he runs toward the opponent and delivers a punch covered in light purple energy that creates a red shockwave upon impact.

This form is exclusive to Kamen Rider Zero-One: REAL×TIME.

The Shooting Wolf Progrisekey is normally used by Kamen Rider Vulcan.

Shooting Wolf

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Shooting Wolf

"Progrise! Uchi makumakuri stay! Shooting Wolf! The elevation increases as the bullet is fired."―Transformation announcement[src]

Rider Statistics
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Shooting Wolf (シューティングウルフ, Shūtingu Urufu) is a theoretical form for Zero-One, accessed by using the Shooting Wolf Progrisekey in the Hiden Zero-One Driver.

Its attack speed and accuracy are greatly increased due to embodying the abilities of a wolf. The Attache Calibur can summon wolves similar to that of Vulcan's Fang Bullets (ファングブレッツ, Fangu Burettsu) and it is stated to be able to slash at the enemy repeatedly to unleash the pack.

This form's finisher is the Shooting Impact (シューティングインパクト, Shūtingu Inpakuto):

This form is currently exclusive as a Chozenshu Hiden SO-DO figure.

The Punching Kong Progrisekey is normally used by Kamen Rider Vulcan.

Punching Kong

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Punching Kong

"Progrise! Gouwan gogo! Punching Kong! Enough power to annihilate a mountain."―Transformation announcement[src]

Rider Statistics
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Punching Kong (パンチングコング, Panchingu Kongu) is a theoretical form for Zero-One, accessed by using the Punching Kong Progrisekey in the Hiden Zero-One Driver.

Its punching power and defense are greatly increased due to embodying the abilities of a gorilla. It can fight very well with the power units on its arms. The large gauntlets called Maximum Konger (マキシムコンガー, Makishimu Kongā) allow Zero-One to give out a powerful blow towards the enemy.

This form's finisher is the Punching Impact (パンチングインパクト, Panchingu Inpakuto):

The Rushing Cheetah Progrisekey is normally used by Kamen Rider Valkyrie.

Rushing Cheetah

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Rushing Cheetah

"Progrise! Speedy nanda! Rushing Cheetah! Try to outrun this demon to get left in the dust."―Transformation announcement[src]

Rider Statistics
  • Rider Height:
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Ability Parameters
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  • Maximum Running Speed: 100 m per 1.9 seconds

Rushing Cheetah (ラッシングチーター, Rasshingu Chītā) is a theoretical form for Zero-One, accessed by using the Rushing Cheetah Progrisekey in the Hiden Zero-One Driver.

Its running speed and reaction time is greatly increased due to embodying the abilities of a cheetah. It has a running speed of 189km/h due to the reaction accelerator called High Reacreator (ハイリアクレーター, Hai Riakurētā) which enables high-speed battles where the enemy appears stationary.

This form's finisher is the Rushing Impact (ラッシングインパクト, Rasshingu Inpakuto):

Sparking Giraffe

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Sparking Giraffe

"Progrise! Muscle Voltage! Sparking Giraffe! Bursting sparks fly at full force."―Transformation announcement[src]

Rider Statistics
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Sparking Giraffe (スパーキングジラフ, Supākingu Jirafu) is a theoretical form for Zero-One, accessed by using the Sparking Giraffe Progrisekey in the Hiden Zero-One Driver.

The defense of the neck area is enhanced due to embodying the abilities of a giraffe. A high-capacity battery is installed in the chest and connected to each part of the body, allowing Zero-One to execute attacks with electricity. Not only that, the "horns" of the giraffe function as electrodes, allowing Zero-One to execute an electric headbutt.

This form's finisher is the Sparking Impact (スパーキンインパクト, Supākingu Inpakuto):

Amazing Hercules

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Amazing Hercules

"Progrise! Arai! Tsuyoi! Katai! Amazing Hercules! With mighty horn like pincers that flip the opponent helpless."―Transformation announcement[src]

Rider Statistics
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Amazing Hercules (アメイジングヘラクレス, Ameijingu Herakuresu) is a theoretical form for Zero-One, accessed by using the Amazing Hercules Progrisekey in the Hiden Zero-One Driver.

The arm and leg strength are enhanced due to embodying the abilities of a hercules beetle. The horn on his head is called Hercule Horn (ハーキュリーホーン, Hākyurī Hōn) and can extend its length according to the needs of the user. This form also allows Zero-One to pick up and throw objects easily.

This form's finisher is the Amazing Impact (アメイジングインパクト, Ameijingu Inpakuto):

The Sting Scorpion Progrisekey is normally used by Kamen Rider Horobi.

Sting Scorpion

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Sting Scorpion

"Progrise! Dangerous warning! Sting Scorpion! Stung with fear by the power claws."―Transformation announcement[src]

Rider Statistics
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Sting Scorpion (スティングスコーピオン, Sutingu Sukōpion) is a theoretical form for Zero-One, accessed by using the Sting Scorpion Progrisekey in the Hiden Zero-One Driver.

Antibody purification is enhanced and advanced poison equipment is in place due to embodying the abilities of a scorpion. This form can instantly refine a powerful antidote that demonstrates its true ability of combating venomous opponents and counteracts their toxicity. The antidote is injected through a punch that causes the body to breakdown and collapse.

This form's finisher is the Sting Impact (スティングインパクト, Sutingu Inpakuto):

The Lightning Hornet Progrisekey is normally used by Kamen Rider Valkyrie.

Lightning Hornet

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Lightning Hornet

"Progrise! Ra-Ra-Ra-Raimei! Raiden! Dengeki! Lightning Hornet! Piercing needle with incredible force."―Transformation announcement[src]

Rider Statistics
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Lightning Hornet (ライトニングホーネット, Raitoningu Hōnetto) is a theoretical form for Zero-One, accessed by using the Lightning Hornet Progrisekey in the Hiden Zero-One Driver.

Zero-One can hinder enemies with quick acceleration and stopping power due to embodying the abilities of a hornet. The honeycomb-like chestplate functions as a weapon bay and is equipped with missiles that can lock on and destroy enemies with lightning strikes. The armor on his right leg can function like a drill, and can instantly destroy enemies with the drill needle at the tip of the foot.

This form's finisher is the Lightning Impact (ライトニングインパクト, Raitoningu Inpakuto):

Gatling Hedgehog

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Gatling Hedgehog

"Progrise! Unstoppable rapid shots! Gatling Hedgehog! Infinite spines shoot towards the enemy."―Transformation announcement[src]

Rider Statistics
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Gatling Hedgehog (ガトリングヘッジホッグ, Gatoringu Hejjihoggu) is a theoretical form for Zero-One, accessed by using the Gatling Hedgehog Progrisekey in the Hiden Zero-One Driver.

The green armor embodies the abilities of a hedgehog. The sharp thorns all over the Zero-One's body is called PaiNeedle (ペイニードル, PeiNīdoru) that can damage enemies with a slight touch. During battle, the armor changes to a rounded shape dubbed Hedge Borer (ヘッジボーラー, Hejji Bōrā). Zero-One can jump at the target while rotating at high speeds and fire thorns from his body in all directions.

This form's finisher is the Gatling Impact (ガトリングインパクト, Gatoringu Inpakuto):

Exciting Stag

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Exciting Stag

"Progrise! Sharpness twin blades! Exciting Stag! Razor sharp blades will cross paths."―Transformation announcement[src]

Rider Statistics
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Exciting Stag (エキサイティングスタッグ, Ekisaitingu Sutaggu) is a theoretical form for Zero-One, accessed by using the Exciting Stag Progrisekey in the Hiden Zero-One Driver.

The orange armor embodies the abilities of a stag beetle and the exoskeleton-like structure strengthens increases arm strength and defense. When Zero-One is facing difficulty while fighting an enemy, the form activates its Exciting Mode (エキサイティングモード, Ekisaitingu Mōdo), which draws out the user's fighting instinct to defeat the enemy with a vicious onslaught of attacks. Zero-One can also form a pair of blades called Scissor Stagger (シザースタッガー, Shizā Sutaggā) from his chest and grab enemies as well as slash them.

This form's finisher is the Exciting Impact (エキサイティングインパクト, Ekisaitingu Inpakuto):

Crushing Buffalo

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Crushing Buffalo

"Progrise! Powerful rush! Crushing Buffalo! This charge attack will send you flying."―Transformation announcement[src]

Rider Statistics
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Crushing Buffalo (クラッシングバッファロー, Kurasshingu Baffarō) is a theoretical form for Zero-One, accessed by using the Crushing Buffalo Progrisekey in the Hiden Zero-One Driver.

The red armor embodies the abilities of a buffalo with thick armor on the legs creating thrust when charging. The feet are powerful enough to crush objects with a single blow. The horns on his head are called BulCrusher (バルクラッシャー, Barukurasshā) which can exhibit a tremendous amount of force during attacks.

This form's finisher is the Crushing Impact (クラッシングインパクト, Kurasshingu Inpakuto):

Trapping Spider

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Trapping Spider

"Progrise! Impossible to escape! Trapping Spider! No one can escape its web."―Transformation announcement[src]

Rider Statistics
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Trapping Spider (トラッピングスパイダー, Torappingu Supaidā) is a theoretical form for Zero-One, accessed by using the Trapping Spider Progrisekey in the Hiden Zero-One Driver.

The purple armor embodies the abilities of a spider and allows Zero-One to make surprise attacks by allowing him to climb on walls without sound. Zero-One can deploy extra limbs from his arms and legs called Arakune (アラークネ, Arākune) to attack enemies. Zero-One can also create strong electromagnetic webbing called Calamity Territory (カラミティテリトリー, Karamititeritorī) from his armor to restrain enemies. Any enemy that enters the area covered by the webbing are immobilized due to the special current flowing through the webbing.

This form's finisher is the Trapping Impact (トラッピングインパクト, Torappingu Inpakuto):


Storming Penguin

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Storming Penguin

"Progrise! Spinning cyclone! Storming Penguin! The winds are at his command."―Transformation announcement[src]

Rider Statistics
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Storming Penguin (ストーミングペンギン, Sutōmingu Pengin) is a theoretical form for Zero-One, accessed by using the Storming Penguin Progrisekey in the Hiden Zero-One Driver.

The streamlined armor embodies the abilities of a penguin, and Zero-One can use the flippers on his feet named Pingstorm (ピングストム, Pingusutomu) to move quickly underwater and perform storm attacks on land. This form can blow away enemies with a storm that's comparable to a category 3 hurricane.

This form's finisher is the Storming Impact (ストーミングインパクト, Sutōmingu Inpakuto):

Splashing Whale

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Splashing Whale

"Progrise! King of the sea! Splashing Whale! An aqua current that encompasses everything around it."―Transformation announcement[src]

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Splashing Whale (スプラッシングホエール, Supurasshingu Hoēru) is a theoretical form for Zero-One, accessed by using the Splashing Whale Progrisekey in the Hiden Zero-One Driver.

The deep blue armor embodies the abilities of a whale, equipped with a water discharge unit and an attacking function using ultrasonic waves.

This form's finisher is the Splashing Impact (スプラッシングインパクト, Supurasshingu Inpakuto): A giant whale tail called Gigankitos (ギガンキトス, Gigankitosu) is formed using moisture in the atmosphere, which Zero-One then uses to smash enemies with great force.

The Amazing Caucasus Progrisekey is normally used by Kamen Rider Thouser.

Amazing Caucasus

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Amazing Caucasus

"Progrise! When the five horns cross, the golden soldier Thouser is born. Presented by ZAIA."―Transformation announcement[src]

Rider Statistics
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Amazing Caucasus (アメイジングコーカサス, Ameijingu Kōkasasu) is a theoretical form for Zero-One, accessed by using the Amazing Caucasus Progrisekey in the Hiden Zero-One Driver.

The armor is reinforced and embodies the ability of the Caucasus beetle, equipped with a hardened sap coating over the surface for defense. Zero-One can create three giant horns called BeetRise Horn (ビートライズホーン, Bītoraizuhōn) from the hardened sap stored inside, which he uses to pin enemies and crush them with tremendous power.

This form's finisher is the Thousand Impact (サウザンドインパクト, Sauzando Inpakuto)

Scouting Panda

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Scouting Panda

"Progrise! Weakness Analyzer! Scouting Panda! There is nothing unknown to his eyes."―Transformation announcement[src]

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Scouting Panda (スカウティングパンダ, Sukautingu Panda) is a theoretical form for Zero-One, accessed by using the Scouting Panda Progrisekey in the Hiden Zero-One Driver.

In this form, Zero-One is armed with a surveillance and reconnaissance tech. Within the armor is a high-power laser gun, a bamboo surveillance unit, and a silent fire cracker. The form is able to analyze the enemy and use the information to defeat the enemy. It can steal guns from enemies and use them well.

This form's finisher is the Scouting Impact (スカウティングインパクト, Sukautingu Inpakuto):

The Burning Falcon Progrisekey is normally used by Kamen Rider Jin.

Burning Falcon

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Burning Falcon

"Progrise! Revive like phoenix! Burning Falcon! The strongest wings bearing the fire of hell."―Transformation announcement[src]

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Burning Falcon (バーニングファルコン, Bāningu Farukon) is a theoretical form for Zero-One, accessed by using the Burning Falcon Progrisekey in the Hiden Zero-One Driver.

During battle, the arms are made red-hot, fusing the enemy with a hand sword at 1800°C. It can deploy flaming wings on the back and make a high-speed charge.

This form's finisher is the Burning Impact (バーニングインパクト, Bāningu Inpakuto): A burning flame is ejected from all parts of the body before Zero-One performs a dive from a high altitude, piercing the enemy and destroying them with a single blow.

Fighting Jackal

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Fighting Jackal

"Progrise! Critical finishing swing! Fighting Jackal! Deciding the fate of a battle like a Valkyrie."―Transformation announcement[src]

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Fighting Jackal (ファイティングジャッカル, Faitingu Jakkaru) is a theoretical form for Zero-One, accessed by using the Fighting Jackal Progrisekey in the Hiden Zero-One Driver.

During a battle, in addition to performing a ripping attack using the Dead Engrave (デッドエングレイヴ, Deddoengureivu) on the limbs, Zero-One can summon the jackal tactical support unit Jackal-tet (ジャッカルテット, Jakkarutetto) to hunt his target. In addition, he can make himself into a black cloud with an optical operation system and perform mental hacking using visual information.

The weapon in this form is the Territory Scythe (テリトリーサイズ, Teritorī Saizu), a sharp scythe shared with the Fighting Jackal Raider. With a single slash, it can hack a Magia from the inside.

This form's finisher is the Fighting Impact (ファイティングインパクト, Faitingu Inpakuto):

Invading Horseshoe Crab

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Invading Horseshoe Crab

"Progrise! The stern military soldier! Invading Horseshoe Crab! Heavily produced battle armor equipped with extra battle specifications."―Transformation announcement[src]

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Invading Horseshoe Crab (インベイディングホースシュークラブ, Inbeidingu Hōsushū Kurabu) is a theoretical form for Zero-One, accessed by using the Invading Horseshoe Crab Progrisekey in the Hiden Zero-One Driver.

Utilizing a variety of kicking skills and high defense performance, it will engage in intense close quarters and surprise battles. The right foot is also equipped with a fossil bone kicking device similar to a horseshoe crab's tail sword. When damaged, the armor is purged similar to peeling, forming stronger and thicker armor.

This form's finisher is the Invading Impact (インベイディングインパクト, Inbeidingu Inpakuto): A special blue liquid is jetted from the thorns of each part. With its characteristics, the liquid transforms the enemy's exterior into a fossil-like state before Zero-One breaks it into pieces with a sharp kick.

Kamen Rider Zero-Two's ending theme is Henshin! Zero-Two~Now is the right time.

Kamen Rider Zero-Two

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Kamen Rider Zero-Two

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Kamen Rider Zero-Two (Is version)

"Zero-Two Rise! Road to Glory has to Lead to Growin' path to change one to two! Kamen Rider Zero-Two! It's never over."―Transformation announcement[src]

Rider Statistics
  • Rider Height: 200.0 cm
  • Rider Weight: 102.1 kg
Ability Parameters
  • Punching Power: 62.0 t
  • Kicking Power: 120.0 t
  • Maximum Jump Height: 200.0 m
  • Maximum Running Speed: 100 m per 0.2 seconds

Kamen Rider Zero-Two (仮面ライダーゼロツー, Kamen Raidā Zerotsū) is the primary final form of Zero-One accessed by using the Zero-Two Progrisekey in the Hiden Zero-Two Driver.

Kamen Rider Zero-Two is the culmination of Aruto’s dream of uniting both human and artificial intelligence into one, and has the potential to exceed Kamen Rider Ark Zero’s predictive capabilities. While Zero-Two was conceptualized as a new Kamen Rider of Aruto's own creation, it is also considered to be the final upgrade to the Zero-One system.

Zero-Two's stats surpass Ark-Zero in all areas by a large degree. This form's stats are also superior to all Riders and forms that appeared after it, resulting in it being the strongest Rider form in the series. However, Zero-Two's most powerful ability is its extreme speed, allowing him to move so fast it appears to the opponent as though he is teleporting.

Zero-Two can wield the Progrise Hopper Blade and Attache Calibur.

Zero-Two consists of the following parts:

  • Zero-Two Head (ゼロツーヘッド, Zerotsū Heddo): The head.
    • Zero-Two Arithmetic (ゼロツーアリスマテック, Zerotsū Arisumatekku): Zero-Two's faceplate processor. During the battle, the artificial intelligence Zea extracts the thoughts of the matching person and learns the enemy and surrounding information to predict the behavior. The optimal solution is found in about 0.01 seconds from the 2 trillion patterns of attack and evasion patterns derived from it, and it is reported to the matching person. This ultra-fast learning allows the user to take advantage of the battle.
    • Zero-Two Signal (ゼロツーシグナル, Zerotsū Shigunaru): The Zero-Two system's control device located between the eyes. It has the role of controlling the signal transmission system, and it makes adjustments to maximize the output of the Zero-Two system by checking matching with matching persons, information transmission loss, defects, etc.
    • Zero-Two Antenna (ゼロツーアンテナ, Zerotsū Antena): The quantum radar antenna. By introducing a quantum radar that obtains information by utilizing the phenomenon of light, one can avoid electronic interference and invalidate stealth technology and electronic warfare equipment that were previously difficult to detect. This enables information gathering and spatial recognition in all situations and environments.
    • Zero-Two Eyes (ゼロツーアイ, Zerotsū Ai): The compound eyes. It is a collection of image sensors of different systems in a compound eye shape. By combining with image processing, various information such as thermography and X-ray photography can be extracted. Furthermore, a behavior prediction simulation can be visualized.
    • Zero-Two Mask (ゼロツーマスク, Zerotsū Masuku): The face armor. Super Positioning Armor, commonly known as "SPA", enables simultaneous operation by stacking two different types of armor. This makes it possible to use the characteristics of either or both of the special metal "Hiden Metal" armor that freely changes hardness, plasticity, and density, and the special armor "Quantum Armor" that the "rider model" has changed. It is possible to prevent all the above attacks.
  • Quantum Leaper (クォンタムリーパー, Kwōntamu Rīpā): Zero-Two's dimensional quantum jump device. This makes it possible to deploy the various possibilities that Zea predicts in the real world.
  • Quantum Tector (クォンタムテクター, Kwōntamu Tekutā): Zero-Two's suit. Constructed with a quantum neural network centered on the Zero-Two Driver as the basic equipment to integrate the human body and artificial intelligence. Furthermore, by combining it with a human reinforcement system that applies wave dynamics, each maneuver can be made highly efficient, and theoretically, it will be possible to act at a speed equivalent to the calculation speed of artificial intelligence.
  • Zero-Two Streamer (ゼロツーストリーマ, Zerotsū Sutorīma): Zero-Two's attitude control device. It functions as a photon stabilizer that controls the posture during high-speed activity, etc., by the pressure of lightspeed movement.
  • Zero-Two Shoulder (ゼロツーショルダー, Zerotsū Shorudā): Zero-Two's upper-arm armor. The shape uses quantum engineering to disperse impacts with kinetic energy barriers, negating them by counterpressure. Furthermore, it is equipped with an outlet of the attitude control device "Zero Two Streamer" to control the effects of high-speed movement and enable three-dimensional movement.
  • Zero-Two Breast (ゼロツーブレスト, Zerotsū Buresuto): Zero-Two's chest armor. Super Positioning Armor, commonly known as "SPA", allows simultaneous operation by stacking two different types of armor. This makes it possible to use the characteristics of either or both of the special metal "Hiden Metal" armor that freely changes hardness, plasticity, and density, and the special armor "Quantum Armor" that the "rider model" has changed. It is possible to prevent all upper-body attacks.
  • Zero-Two Grabber (ゼロツーグラブ, Zerotsū Gurabu): Zero-Two's hand and forearm armor. The red armor, which has a metal glass coating made of vitreous Feidin metal on the SPA armor, emphasizes not only improvement of toughness and corrosion resistance, but also improvement of coercive force as a countermeasure against contact with the fluid metal of the Ark. In addition, it is equipped with an "up-puncher", a device that enhances arm strength, and draws out superhuman power from the fitter to demonstrate punch power of 62 tons.
  • Zero-Two Stepper (ゼロツーステッパー, Zerotsū Suteppā): Zero-Two's shin armor. The SPA armor is equipped with a gradual dampening device called the "Step Absorber", which absorbs the impact gradually by the control of Zea to prevent self-destruction due to excessive strain that occurs when performing a greatly enhanced jump or kick.
  • Zero-Two Jumper (ゼロツージャンパー, Zerotsū Janpā): Zero-Two's thigh armor. The SPA armor is equipped with a super jumping device, "Zero Two Jumper", which exerts a jumping power of 200m in a vertical jump by drawing out superhuman power from a suitable person and manipulating the quantum force field. This makes it possible to dramatically improve the destructive power of the kick technique.
  • Zero-Two Hopper (ゼロツーホッパー, Zerotsū Hoppā): Zero-Two's boots. Along with the defense power of SPA armor, the destructive power of the kick has been dramatically improved. In addition, it has high accuracy for pinpointing the attack on the enemy's weakness predicted by Zea. Also, when the deathblow is activated, the kick force of the rider model, which has been consolidated and reconfigured from the previous Hopper rider model, is fully released, creating a tremendous destructive power.

This form has the following finishers:

  • Zero-Two Driver finishers:
    • Zero-Two Big Bang (ゼロツービッグバン, Zerotsū Biggu Ban): Zero-Two quickly moves toward the opponent and deflects their attack with an upward kick. He then delivers a horizontal flying kick and lands behind the enemy before performing another upward kick, launching the opponent into the air. Zero-Two follows them and performs a series of aerial high-speed punches and kicks. As the opponent falls back to the ground, Zero-Two performs a final flying kick that produces red and green energy upon impact. The energy is then channeled into Zero-Two's foot before he breaks through the enemy, causing the number "02" to appear before the enemy is consumed by a large red and green explosion.
  • Attache Blade finishers:
    • Zero-Two Kaban Strash (ゼロツーカバンストラッシュ, Zero Tsū Kaban Sutorasshu): Zero-Two launches a horizontal yellow and red energy slash.
Appearances: Zero-One Episodes 40-42, 44, Kamen Rider Zero-One: Final Stage, Kamen Rider Zero-One: REAL×TIME, Kamen Rider Jeanne & Kamen Rider Aguilera with Girls Remix

Equipment

Devices

  • Hiden Zero-One Driver - Transformation device for Zero-One
  • MetsubouJinrai Forceriser - Transformation device for ZeroZero-One
  • Hiden Zero-Two Driver - Transformation device for Zero-Two
  • Ark Driver-One - Transformation device for Ark-One
  • Progrisekeys - Transformation trinkets
  • Assault Grip - Used to access Shining Assault Hopper
  • Hiden Risephone - Zero-One's personal smartphone and method of summoning the Rise Hopper
  • Progrise Holder - Carrying straps for Progrisekeys

Weapons

  • Attache Calibur
  • Attache Arrow
  • Authorise Buster - Shining Hopper/Shining Assault Hopper's personal weapon
  • Progrise Hopper Blade - MetalCluster Hopper's personal weapon

Suit-equipped weapons:

  • Unlimited Chopper - Biting Shark's arm blades
  • Panthera Burner - Flaming Tiger's palm-mounted flamethrowers
  • Polar Freezer - Freezing Bear's coolant-producing gauntlets

Vehicles

  • Rise Hopper - Zero-One's personal Rider Machine that is transformed from a giant Hiden Risephone.

Derivations

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Kamen Rider ZeroZero-One

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Another Zero-One

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Kamen Rider Decade Zero-One

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Kamen Rider Build Zero-One Form

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Kamen Rider Revi Neo Batta Genome

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Kamen Rider Vice Neo Batta Genome

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Revice Neo Batta Remix

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Kamen Rider Geats Zero-One Form (Upper Half)

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Kamen Rider Geats Zero-One Form (Lower Half)

Legend Rider Devices

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KamenRide: Zero-One

KamenRide: Zero-One (カメンライドゼロワン, Kamenraido Zerowan): A Rider Card containing the power of Kamen Rider Zero-One. Decade can transform into Kamen Rider Zero-One Rising Hopper.

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KamenRide: Zero-Two

KamenRide: Zero-Two (カメンライドゼロツー, Kamenraido Zeronosu Zero Fōmu): A Rider Card containing the power of Kamen Rider Zero-Two.When Kamen Rider Decade is in his Complete Form 21, he uses the K-Touch 21 to summon the Final Forms of the 19 Heisei Primary Riders and Kamen Rider Zero-Two. After he presses the Rider's symbol, he would presumably summon Kamen Rider Zero-Two. The Kamen Rider Zero-Two card is found at the top of Decade Complete Form21's crown helmet.

"(Digital beeping) Zero-One!"―Activation announcement[src]

"The Rider who acquires creature abilities with Progrisekeys is ... Zero-One! (プログライズキーで生物の能力を身につけるライダーは...ゼロワンだ!, Puroguraizukī de seibutsu no nōryoku wo mi ni tsukeru Raidā wa Zerowan da!)"―Secondary activation announcement[src]

"Armor Time! (Techno-Rock music) Progrise! Zero-One!"―Transformation announcement in the Ziku-Driver's left-hand slot[src]

"Finish Time! Rising (Barlcxks/Zonjis/Zamonas) Time (Break/Burst/Jack)!"―Finisher announcement in left-hand slot[src]

Zero-One Ridewatch (ゼロワンライドウォッチ, Zerowan Raidowotchi): Based on Kamen Rider Zero-One Rising Hopper, this Ridewatch would provide access to the Zero-OneArmor. It is dated 2019, but shown on the Ziku-Driver's screen as Rider.

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Zero-One Ridewatch

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Zero-One Ridewatch (Inactive)

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Zero-One Anotherwatch

Another Zero-One Watch (アナザーゼロワンウォッチ, Anazā Zerowan Wotchi): A twisted version of the Zero-One Ridewatch used to transform into Another Zero-One.

"01 Ai Kaihatsuroku!"―Activation announcement[src]

"Kono Aratana Jidai no Hajimari ni, AI to Tomoni Yume to Tobitatsu.

Translation: At the beginning of this new era, take off towards a dream with AI. (この新たな時代の始まりに、AIとともに夢と飛び立つ。, At the beginning of this new era, take off towards a dream with AI.)"―Story announcement.[src]

The 01 AI Kaihatsuroku Wonder Ride Book (01 AI 開発録ワンダーライドブック, Zerowan Ē Ai Kaihatsuroku Wandā Raido Bukku, lit. "01 AI Development Record Wonder Ride Book") is based on Kamen Rider Zero-One and his forms. The book's name is shortened to "Zero-One" in the Swordriver's announcements and to "Jinko chino" in the Bladriver announcements.

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Cover Page

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Story Page

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Transformation Page

"Toaru Kigyou no Wakaki Shacho ga, Hitobito no Yume o Mamoru Tame, Ima Tobitatsu...

Translation: A young president of a company shall now take off to protect everyone's dreams... (とある企業の若き社長が、人々の夢を守るため、いま飛び立つ…, )"―Story announcement[src]

Hiden no Hiden Monogatari Wonder Ride Book (飛電の秘伝物語ワンダーライドブック, Hiden no Hiden Monagatari Wandā Raido Bukku, lit. Hidden Stories of Hiden Wonder Ride Book) is a Wonder Ride Book based on Kamen Rider Zero-One and Hiden Intelligence. The book's name is shortened to "Hiden" in the Swordriver's finisher announcements. The Book's name is a pun on Hiden Intelligence (飛電) and the Japanese word for "hidden" (秘伝), akin to Aruto Hiden's jokes.

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Cover Page

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Transformation Page

"Henshin Ban!"―Sentai Gear equipping announcement after turning the handle

"Banban! Banban!"―Standby announcement

"Baban! Baban! Baban! Baban! Ba-Ba-Ba-Ban! Kamen Rider!"―Ability announcement

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Kamen Rider Zero-One Gear

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Kamen Rider Zero-One Gear (Kikai Side)

Kamen Rider Zero-One Gear (仮面ライダーゼロワンギア, Kamen Raidā Zerowan Gia), this Sentai Gear based on Kamen Rider Zero-One This lets the user perform Zero-One's Rising Impact.

"Neo Batta! (ネオバッタ!, Neo Batta!)"―Activation announcement[src]

"Come on! Ne-Ne-Neo Batta! (カモン!ネ!ネ!ネオバッタ!, Kamon! Ne-Ne-Neo Batta)"―Looping standby announcement with the Revice Driver[src]

"Buddy Up! Hiyaku o chikatta! Kibou to natta! Neo Batta! Revice ja~ naito!
(バディアップ!飛躍を誓った!希望となった!ネオバッタ!リバイスじゃ〜ないと!, Badi Appu! Hiyaku o chikatta! Kibō to natta! Neo Batta! Ribaisu ja~ naito!, Translation: Buddy Up! Vowed to leap! Became hope! Neo Batta! It must be~ Revice!)"―Transformation announcement with the Revice Driver[src]

"Neo Batta Stamping Finish! (ネオバッタスタンピングフィニッシュ!, Neo Batta Sutanpingu Finisshu!)"―Revice Driver finisher announcement[src]

"Remix! Buddy Up! Hissatsu! Kawatta! Mata! Neo Batta!
(リミックス!バディアップ!必殺!変わった!また!ネオバッタ!, Rimikkusu! Badi Appu! Hissatsu! Kawatta! Mata! Neo Batta!, Translation: Remix! Buddy Up! Certain kill! It's changed! Again! Neo Grasshopper!)"―Remix transformation announcement[src]

"Hissatsu Shonin! Neo Batta Stamping Slash! (必殺承認!ネオバッタスタンピングスラッシュ!, Hissatsu Shōnin! Neo Batta Sutanpingu Surasshu!, Translation: Deadly Approval! Neo Grasshopper Stamping Slash!)"―Finisher announcement with the Ohinbuster50 in Axe Mode[src]

"Hissatsu Shonin! Neo Batta Stamping Strike! (必殺承認!ネオバッタスタンピングストライク!, Hissatsu Shōnin! Neo Batta Sutanpingu Sutoraiku!, Translation: Deadly Approval! Neo Grasshopper Stamping Strike!)"―Finisher announcement with the Ohinbuster50 in Gun Mode[src]

Neo Batta Vistamp (ネオバッタバイスタンプ, Neo Batta Baisutanpu, lit. "Neo Grasshopper Vistamp"): Allows Revi and Vice to access their Neo Batta Genome. This Vistamp was created by George Karizaki in 2071 and given to Vice, who had traveled from the present. It was presumably erased along with the future it came from after the defeat of Diablo. George would later create the Neo Batta Vistamp in 2022, much earlier than his original future self. It contains the genetic information of a grasshopper and is based on Kamen Rider Zero-One.

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Neo Batta Vistamp

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Genomic Stamper

"Zero-One Driver."―Insertion announcement in the Desire Driver[src]

"Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick. Ready, fight! (プログライズ!飛び上がライズ!ライジングホッパー!A jump to the sky turns to a Rider Kick. Ready, fight!, Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick. Ready, fight!)"―Standalone transformation announcement in the Desire Driver[src]

"Zero-One Strike!"―Standalone finisher announcement in the Desire Driver[src]

"Dual On! (Raise Buckle name)! Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick. Ready, fight!"―Transformation announcement with a large Raise Buckle in the Desire Driver[src]

"(Raise Buckle name) Zero-One Victory!"―Finisher announcement with a large Raise Buckle in the Desire Driver[src]

"Boost Time! Boost Zero-One Grand Victory!"―Boost Time finisher announcement with the Boost Buckle in the Desire Driver[src]